Releases: jyanf/ReplayInputView--
Release list
ReplayInputView++ version1.0.1 release
Full Changelog: v1.0.0b...v1.0.1
- integrated with shady-loader, package files replacement is allowed now
for example,shady-loader/RIVReplacement/rivpp/layout_plus.txtwill replace F6 window layout - fix window rendering wrongly cropped on several machines
- add option to combo meter threshold (1 hit) modification
- fix
Resultmode crash
Specially thanks:
klempfer
RIV++ version1.0.0 hotfix2!!
Full Changelog: v1.0.0a...v1.0.0b
- rework tramphook to fix potential crash about memory page protect
- fix fullscreen switch / UAC crash when d3d9ex is not on
Technique support: @Hagb
Specially thanks: klempfer, @Tstar00
RIV++ release v1.0.0 hotfix
Full Changelog: v1.0.0...v1.0.0a
- fix texture buffer overflow on specific device (
TextureCaps & D3D9TEXTURECAPS_SQUAREONLYisFALSE)
Specially thanks LucasL, the burgermancer, and other community players for testing!
ReplayInputView++ version1.0.0 release
Full Changelog: v1.0.0-preview4...v1.0.0
- added option to hide p3&p4 boxes in TagSoku mod
- got translation done, now it supports en and sc
- Default to sc. To switch between languages, modify path in
ini[Assets]
- Default to sc. To switch between languages, modify path in
- character/object specification coming soon
- fix icon render UB (for real this time) with uninitialized z&rhw
RIV++ v1.0.0-preview4 Hope I Never Need to Touch UV again
Full Changelog: v1.0.0-preview3...v1.0.0-preview4
- fix debug window iku whisker sprite display or okuu warning banner
- fix whisker childA hitbox
RIV++ v1.0.0-preview3 Tail & Fixes
Full Changelog: v1.0.0-preview2...v1.0.0-preview3
-
fix bug of Sprite::frameH
-
fix auto-on accidentally impede close button
-
mitigate tip text twinkle by comparing wstring
-
fix previous tip keeps appeared though on layout None
-
prioritize hovering anchor over focus
RIV++ v1.0.0-preview2; fix wrong childA hitbox
Full Changelog: v1.0.0-preview...v1.0.0-preview2
-
fix youmu「 Heart Carving Cut」wrongly displays the sub hitbox active when youmu has no hitbox
-
add reflection display for object
RIV++ v1.0.0-preview; developing draw to close
Full Changelog: v0.1.3...v1.0.0-preview
GUI system and debug window(F6) has been finished, this is a quick preview
For details please view readme page
i18n and hover descriptions work in progress
RIV++ v0.1 update
Fixes:
- fix potential bugs from lag watchers.
- fix wrong position box of gui object (
.isGui == true). - forbid debug window in scene vs_watch(scene watch unhooked).
Tests:
- add formatted str to debug window title (seems that
std::formatenlarge the size of .dll file)
RIV v0.1 hotfix2
- fix netplay crash because of destructing unconstructed riv data after a online battle
thanks community players for feedback!