Skip to content

Releases: jyanf/ReplayInputView--

ReplayInputView++ version1.0.1 release

Choose a tag to compare

@jyanf jyanf released this 04 Dec 13:45

Full Changelog: v1.0.0b...v1.0.1

  • integrated with shady-loader, package files replacement is allowed now
    for example, shady-loader/RIVReplacement/rivpp/layout_plus.txt will replace F6 window layout
  • fix window rendering wrongly cropped on several machines
  • add option to combo meter threshold (1 hit) modification
  • fix Result mode crash

Specially thanks:
klempfer

RIV++ version1.0.0 hotfix2!!

Choose a tag to compare

@jyanf jyanf released this 22 Nov 01:47

Full Changelog: v1.0.0a...v1.0.0b

  • rework tramphook to fix potential crash about memory page protect
  • fix fullscreen switch / UAC crash when d3d9ex is not on

Technique support: @Hagb
Specially thanks: klempfer, @Tstar00

RIV++ release v1.0.0 hotfix

Choose a tag to compare

@jyanf jyanf released this 19 Nov 20:32

Full Changelog: v1.0.0...v1.0.0a

  • fix texture buffer overflow on specific device (TextureCaps & D3D9TEXTURECAPS_SQUAREONLY is FALSE)

Specially thanks LucasL, the burgermancer, and other community players for testing!

ReplayInputView++ version1.0.0 release

Pre-release

Choose a tag to compare

@jyanf jyanf released this 19 Nov 14:19

Full Changelog: v1.0.0-preview4...v1.0.0

  • added option to hide p3&p4 boxes in TagSoku mod
  • got translation done, now it supports en and sc
    • Default to sc. To switch between languages, modify path in ini[Assets]
  • character/object specification coming soon
  • fix icon render UB (for real this time) with uninitialized z&rhw

RIV++ v1.0.0-preview4 Hope I Never Need to Touch UV again

Choose a tag to compare

@jyanf jyanf released this 14 Nov 04:08

Full Changelog: v1.0.0-preview3...v1.0.0-preview4

  • fix debug window iku whisker sprite display or okuu warning banner
  • fix whisker childA hitbox

RIV++ v1.0.0-preview3 Tail & Fixes

Pre-release

Choose a tag to compare

@jyanf jyanf released this 12 Nov 22:18

Full Changelog: v1.0.0-preview2...v1.0.0-preview3

  • fix bug of Sprite::frameH

  • fix auto-on accidentally impede close button

  • mitigate tip text twinkle by comparing wstring

  • fix previous tip keeps appeared though on layout None

  • prioritize hovering anchor over focus

RIV++ v1.0.0-preview2; fix wrong childA hitbox

Choose a tag to compare

@jyanf jyanf released this 12 Nov 10:43

Full Changelog: v1.0.0-preview...v1.0.0-preview2

  • fix youmu「 Heart Carving Cut」wrongly displays the sub hitbox active when youmu has no hitbox

  • add reflection display for object

RIV++ v1.0.0-preview; developing draw to close

Choose a tag to compare

@jyanf jyanf released this 11 Nov 03:25

Full Changelog: v0.1.3...v1.0.0-preview

GUI system and debug window(F6) has been finished, this is a quick preview
For details please view readme page

i18n and hover descriptions work in progress

RIV++ v0.1 update

Choose a tag to compare

@jyanf jyanf released this 05 Oct 19:19

Fixes:

  • fix potential bugs from lag watchers.
  • fix wrong position box of gui object (.isGui == true).
  • forbid debug window in scene vs_watch(scene watch unhooked).

Tests:

  • add formatted str to debug window title (seems that std::format enlarge the size of .dll file)

RIV v0.1 hotfix2

Choose a tag to compare

@jyanf jyanf released this 03 Oct 16:37
  • fix netplay crash because of destructing unconstructed riv data after a online battle
    thanks community players for feedback!