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Releases: kapi1525/NoiseExtension

v1.2.0

19 Dec 22:43
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v1.2.0
0562a33

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Before trying HTML port, make sure to read this.

Changelog:

  • Ported to HTML, look here for extra notes.
  • Github wiki is now converted to a help file and is avaiable offline.
  • Rewriten string to seed expression, the new algorithim is now consistent on all platforms.
  • Fill surface with noise now no longer overwrites color channels, that were not selected with 0.
  • Added new fill surface with noise flags:
    • Fill aplha with 0.
    • Fill aplha with 255.
  • Added some error reporting for fill surface with noise action.
  • Fixed fill surface with noise failing if the image was converted to HWA and back.
  • Added All Noise examples.mfw.
  • Added Noise tilemap example.mfa.
  • Cleanup for all examples.
  • Updated Noise example.mfa.
  • Updated and made some general improvements to Noise sandbox.mfa.
  • Misc consitency improvements for ACE names, descriptions.
  • Renamed expression Distance( -> Distance1( to fix it conflicting with a builtin expression.
  • Fixed fractal type name "Rigid" -> "Ridged", you will have to reselect it in properties.
  • Updated DarkEdif.
  • Many internal changes related to how Noise object is built.

v1.2.0-rc.1

13 Nov 14:45
Immutable release. Only release title and notes can be modified.
v1.2.0-rc.1
efe793e

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v1.2.0-rc.1 Pre-release
Pre-release

Before trying HTML port, make sure to read this.

Changelog, since beta 2:

  • Updated html/wasm dependencies. Built with newer compiler and tools, this made the extension slightly smaller.
  • Updated DarkEdif.

v1.2.0-beta.2

03 Sep 23:04
Immutable release. Only release title and notes can be modified.
v1.2.0-beta.2
c40fdb9

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v1.2.0-beta.2 Pre-release
Pre-release

Before trying HTML port, make sure to read this.

Changelog, since beta 1:

  • Added All Noise examples.mfw.
  • Cleanup for all examples.
  • Improvements to Noise sandbox.mfa:
    • Fixed editboxes not working in HTML.
    • Fixed surface being weird until it was resized in HTML.
    • Added support for saving the noise image in HTML.
    • Some refactors to how resizing of noise surface is handled.
    • Added surface width and height settings.
    • When pressing enter, editboxes now lose focus and noise gets regenerated.
    • General cleanup.
  • Help file/wiki has been updated and cleaned up.
  • Misc consitency improvements for ACE names, descriptions.
  • Fixed fill surface with noise failing if the image was converted to HWA and back.
  • Added some error reporting for fill surface with noise action.
  • Fixed some extra android files being bundled accidentally with releases.
  • Updated DarkEdif.

v1.2.0-beta.1

04 Aug 00:46
v1.2.0-beta.1
ffb338b

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v1.2.0-beta.1 Pre-release
Pre-release

Changelog:

  • Ported to HTML, look here for extra notes.
  • Github wiki is now converted to a help file and is avaiable offline.
  • Improved property descriptions.
  • Renamed expression Distance( -> Distance1( to fix it conflicting with a builtin expression.
  • Fixed fractal type name "Rigid" -> "Ridged", you will have to reselect it in properties.
  • Rewriten string to seed expression, its now consistent on all platforms.
  • Fill surface with noise now no longer overwrites color channels, that were not selected with 0.
  • Added new fill surface with noise flags:
    • Fill aplha with 0.
    • Fill aplha with 255.
  • Added "Noise tilemap example.mfa".
  • Updated "Noise example.mfa".
  • Updated "Noise sandbox.mfa".
  • Updated DarkEdif.
  • Many internal changes related to how noise is built.

v1.1.1

04 Jan 10:18
0bc0cc0

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Changelog:

  • Fixed some expressions missing a bracket.
  • Fixed some expressions not working.

v1.1.0

31 Dec 22:20
4f05981

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Changelog:

  • Added domain warp, last major missing feature from FastNoiseLite. When enabled noise output is warped.
    Domain warp enabled on cellural noise in new sandbox example
  • You can now specify custom noise value range in properties or with new actions. (by default -1.0...1.0)
  • Added surface object integration, new "Fill surface object image with noise" allows you to fill surface object images with noise in one event, this is much faster than setting every pixel by hand in events.
  • New noise sandbox example:
    New sandbox example
    It has all the new features and a fancy custom UI.
    It also lets you visualize 3D noise, by scrolling in the z axis when enabled.
    New sandbox example scrolling in z axis
  • Basic noise example was updated to use surface object integration.
  • Action and expression menus were reorganized.
  • Properties were reorganized and property descriptions were updated as well to include the defaults, some were rewriten.
  • Added 3D rotation type. When using 3D noise as 2D planes, this setting can make it look a bit better.
  • Icon was updated.
  • Ported to DarkEdif smart properties.
  • DarkEdif was updated, many times...
  • There were probably some other minor changes.

v1.0.1

27 Sep 20:06

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Changelog:

  • Updated DarkEdif and FastNoiseLite library.
  • Other minor changes.

v1.0.0

31 Aug 19:59

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Finaly 1.0! 🥳

Changes since v0.9.6:

  • Rewritten Noise looping animation example.
  • Removed Noise world generator example.
  • Saved all examples with new Fusion 294.4.
  • Minor Looping noise expression parameters name change.

v0.9.6

10 Aug 05:09

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v0.9.6 Pre-release
Pre-release

Changelog:

  • Fixed Minor spelling mistakes.
  • Removed help file, help button in object about properties now redirects to github wiki.
  • Fixed cellular distance functions and return types warnings.
  • Rewritten "Noise example", "Noise on android", "Noise sandbox" examples.
  • Added "Noise icon generator" example.

v0.9.5

16 Jul 09:59

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v0.9.5 Pre-release
Pre-release

Changelog:

  • Added some warning that notify you if you passed incorect value in set x actions eg: Set noise type (Note: those warnings are only displayed in Fusion editor not in built applications)
  • Major improvements to help file
  • Fixed: Seed from properties was not set when object was created and always seed was 1337 at start
  • Fixed help file (it was corrupted in previous release)