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No Man's Sky Save Editor (NMS-SE)

A high-performance, modern save editor for No Man's Sky built using .NET 9, Entity Framework Core, and WinUI 3.

Features

  • Stateless Parsing Layer: High-speed processing using System.Text.Json.
  • SQLite Cache Engine: Relational database mapping to prevent in-memory JSON bloat.
  • Differential Patching: Minimizes save corruption by altering only modified bytes/nodes.
  • Modern Interface: Built with WinUI 3 featuring a game-authentic dark aesthetic.

Architecture Overview

The solution is divided into three distinct decoupled layers:

  1. NmsSaveEditor.Core: Parsing logic, file mapping, and diff engines.
  2. NmsSaveEditor.Data: SQLite mapping and Entity Framework Core entities.
  3. NmsSaveEditor.UI: WinUI 3 presentation layer.

Quick Start

(Instructions for setting up local builds will be populated during Phase 5)

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