Hackathon submission for the 72-hour winter 2018.
A space-cowboy-in-a-matrix game for two players over the internet. To run, you need to run the server (which unfortunately is hard-coded to be hack.hunterlannon.net -- change your etc hosts to point hack.hunterlannon.net to 127.0.0.1). When two people launch the client, they can shoot at each other, and if they are shot, they rewind back to their places that they stood moments ago. The game can play with 1 person, but there will be a dead-still cowboy that doesn't do anything.
The game is rendered in 2D isometric fashion, and all the art and textures used herewithin are open to the public.
- SFML-2.5 - https://www.sfml-dev.org/download/sfml/2.5.1/
- ENet - http://enet.bespin.org/Downloads.html
To build, just run make.
The build process generates two executables, game and server. You should run the server locally if you want multiplayer, but make sure your /etc/hosts file has the following entry:
127.0.0.1 hack.hunterlannon.netThe multiplayer should just work. Clients can come and go as they please, but only two players are allowed. I may add more players in the future :)
wasd - move around the map.
<space> - tap to shoot. Hold to aim with wasd.
