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The issue #627 "Challenge Event Updates at program end" was caused by the
scheduleSaveChallengeCompletion_method in src/pages/ChallengeRoot.tsx. This method implemented a naive throttling mechanism that would simply drop save requests if they occurred within 1 second of the previous save.When a program ends, it triggers event updates (e.g., challenge success) and scene synchronization almost simultaneously. If a save had occurred recently (e.g., from an earlier event or auto-save), these final updates would be dropped and never saved to the database, causing the challenge completion to be lost.
I have fixed this by:
Fixes #627.