Skip to content

kleorr/Worldtscn

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

7 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Worldtscn

A custom 3D voxel engine and sandbox framework built from scratch using the Godot 4 game engine and C#.

🚀 Current Stage: Pre-Alpha

At this point, the project is a stable tech demo that establishes a solid foundation for dynamic world generation and sandbox gameplay mechanics.

mainmenuimage

Key Features & Architecture (v1.2):

Optimized Rendering Pipeline: Efficient world management split into dynamic chunks (Chunk.cs). Chunk meshes are generated programmatically at runtime for maximum performance.

Procedural Terrain: Infinite landscape generation utilizing 2D Perlin noise (FastNoiseLite) to create natural hills, valleys, and biomes.

Environment & Visuals: Integrated a custom material and texturing system for distinct voxel types (various terrain surfaces, organic structures, and flora) along with procedural forest generation.

Character Controller & UI: Full first-person navigation with responsive mouse/keyboard controls and an interactive toolbar for rapid inventory item selection.


📦 Download & Updates

🚀 Get the Worldtscn Launcher

To easily play the latest builds without manually dealing with zip files, check out our official standalone desktop application. It automatically tracks releases, handles updates, and manages game installations.

Download Launcher

Снимок экрана 2026-06-21 114315

🛠 Tech Stack

Engine: Godot 4.x (Mono/C# version)

Language: C#

Algorithm: FastNoiseLite (Perlin Noise) for procedural generation

About

A custom 3D voxel engine and sandbox framework built from scratch with Godot 4 and C#. Features procedural world generation, dynamic terrain materials, and an interactive toolbar system.

Topics

Resources

Stars

Watchers

Forks

Releases

Packages

Contributors

Languages