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| if (webglVersion >= 2) { | ||
| gl.asDynamic().vertexAttribIPointer(index, size, type, stride, pointer.toInt()) | ||
| } else { | ||
| TODO() |
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@reosfire can you put an explicit message at least ?
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Can you provide more context about what brings the improvement and how did you do the non-regression test? |
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@ygdrasil-io In opengl there are two functions to describe vertex attributes In the engine I can't see any places that use Ints as vertex attributes. So there should be very little regressions in client code (only if somebody used Ints in his own shaders and used them as described in docs) Maybe the better approach would be to add a parameter to the Attribute class which will say which one of this two methods to use |




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