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49 changes: 49 additions & 0 deletions src/main/kotlin/com/lambda/module/modules/movement/AutoWalk.kt
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/*
* Copyright 2026 Lambda
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

package com.lambda.module.modules.movement

import com.lambda.event.events.MovementEvent
import com.lambda.event.events.TickEvent
import com.lambda.event.listener.SafeListener.Companion.listen
import com.lambda.module.Module
import com.lambda.module.tag.ModuleTag
import com.lambda.util.Timer
import com.lambda.util.player.MovementUtils.forward
import com.lambda.util.player.MovementUtils.strafe
import com.lambda.util.player.MovementUtils.update
import net.minecraft.util.math.Vec2f
import kotlin.time.DurationUnit
import kotlin.time.toDuration

class AutoWalk : Module(
name = "AutoWalk",
description = "Automatically makes your character walk forward",
tag = ModuleTag.MOVEMENT,
) {
val pause by setting("Enable Pause", false)

val limitSpeed by setting("Limit Speed", false)
val speed by setting("Speed", 0.5, 0.1..1.0, 0.05) { limitSpeed }

init {
listen<MovementEvent.InputUpdate> { event ->
event.input.update(forward = 1.0)
if (limitSpeed) event.input.movementVector = Vec2f(event.input.strafe, event.input.forward).normalize().multiply(speed.toFloat())
}
}
}