vello_hybrid: Optimize rendering of opaque full-tile images#1461
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vello_hybrid: Optimize rendering of opaque full-tile images#1461
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LaurenzV
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Feb 23, 2026
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Will leave it up to you whether you want to rename or not.
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Skip prior draw commands when a wide tile is fully covered by an opaque fill (opaque image). This avoids unnecessary compositing work for tiles that would be entirely overwritten.
I also added additional examples that allocate more and more images when pressing “a”, so I could run a very rough benchmark. It shows roughly a 1.65x improvement in the image randomized positioning scenario.
I am not entirely happy with the approach of carrying
may_have_opacitiesinsideImageSource, but I have not come up with a better solution yet. I would really welcome any ideas if you have suggestions.before.mp4
after.mp4