Expose DisconnectReason on Room#320
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The Disconnected and ParticipantDisconnected FFI events already carry a DisconnectReason, but it was dropped before reaching the public API. - Add Room.DisconnectReason, set from the Disconnected event. - Add Room.DisconnectedWithReason (Room, DisconnectReason) alongside the existing parameterless Disconnected event. - Add Room.ParticipantDisconnectedWithReason (Participant, DisconnectReason) alongside the existing ParticipantDisconnected event. - Wire both into the Meet sample to log the reason. Existing event signatures are unchanged, so subscribers keep working. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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As from #53 Tested: |
Drive Room.OnEventReceived with synthetic Disconnected and ParticipantDisconnected FFI events to verify the reason reaches Room.DisconnectReason, DisconnectedWithReason, and ParticipantDisconnectedWithReason. Also covers the default (UnknownReason) value. No server required. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Summary
The
DisconnectedandParticipantDisconnectedFFI events already carry aDisconnectReason, but it was dropped before reaching the public C# API — there was no way to read why a room or participant disconnected.This surfaces it without breaking existing subscribers:
Room.DisconnectReasonproperty, set immediately before theDisconnectedevent fires.Room.DisconnectedWithReasonevent(Room, DisconnectReason)alongside the existing parameterlessDisconnected.Room.ParticipantDisconnectedWithReasonevent(Participant, DisconnectReason)alongside the existingParticipantDisconnected.Existing
Disconnected/ParticipantDisconnectedsignatures are unchanged, so current code keeps compiling.Usage
Testing
Project opens and compiles cleanly in Unity.
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