Fix for camera pitch clamping (software renderer)#599
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jerethk wants to merge 1 commit intoluciusDXL:masterfrom
Open
Fix for camera pitch clamping (software renderer)#599jerethk wants to merge 1 commit intoluciusDXL:masterfrom
jerethk wants to merge 1 commit intoluciusDXL:masterfrom
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If an angle between 180 and 360 degrees is passed in, convert it to negative by subtracting 360 This will not fix values that are > 540 and < 180 but I think it is fair to assume that such values won't be encountered in practice
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This fixes a bug associated with #468
where I clamped the camera's pitch for the software renderer, but did not account for situations where pitch is expressed as a value between 180 and 360.
Angles between 180 and 360 need to first be converted to a value between -180 and 0, by subtracting 360
(This will not fix values that are > 540 and < 180 but I think it is fair to assume that such values won't be encountered in practice. This issue only occurred when transforming the camera object with a VUE, where all pitch values will be between 0 and 360)