Open
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This PR:
DescribePixelFormattogdi32.gowglext.gowithWglChoosePixelFormatARBandWglCreateContextAttribsARBThis is the minimum needed for creating modern OpenGL contexts. There are many more wglext.h functions and constants that I did not include.
OpenGL extension methods must be retrieved with
WglGetProcAddress. For this to work, the call must be made with an active WGL context. Because of that, the function pointers must be explicitly initialized withInitWglExtinstead of ininit. Additionally, according to the spec, the function pointers returned for one context might not be valid for a different context. Realistically, they will be valid unless the two contexts use different drivers (e.g. Nvidia vs AMD). Additionally, the extension functions are optional, so applications must check that they are actually defined before calling them, hence theHas*() boolfunctions.