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VRageMath.Vector3D.Barycentric
This API documentation is out of date and no longer maintained.
Please visit the new documentation at: https://malforge.github.io/spaceengineers/pbapi
← Index ← Namespace Index ← Vector3D
public static Vector3D Barycentric(Vector3D value1, Vector3D value2, Vector3D value3, double amount1, double amount2)Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.
public static void Barycentric(ref Vector3D value1, ref Vector3D value2, ref Vector3D value3, double amount1, double amount2, out Vector3D result)Returns a Vector3 containing the 3D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 3D triangle.
public static void Barycentric(Vector3D p, Vector3D a, Vector3D b, Vector3D c, out double u, out double v, out double w)Compute barycentric coordinates (u, v, w) for point p with respect to triangle (a, b, c) From : Real-Time Collision Detection, Christer Ericson, CRC Press 3.4 Barycentric Coordinates
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