I'm a developer who believes in two things: FOSS and the power of a good loud FLAC collection. I build honest, no-bullshit software, forged in the quiet hours between midnight and dawn. Each project is proof that the best response to a broken system isn't to fight it, it's to build something better and leave it behind in the dust.
The code here doesn't just run; it haunts. It's the ghost of every "wrong" and every "shouldn't," made real line by line.
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[COMING SOON] Backlog Reaper 💀
A local, desktop-native ReAct AI Agent built to ruthlessly audit your Steam library. Zero telemetry. Parses local SQLite, Vector Embeddings, and native LLM reasoning to roast your digital hoarding. (Summoning ritual in progress...) |
UndeadWallpaper 📱
An open-source Android app to breathe life back into your phone, turning any video into a seamless live wallpaper. ExoPlayer powered, OpenGL transformed. No ads, no tracking. |
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Havoc (Est. 2008) 🚀
A time capsule from the archives. A 2D space game with physics engine and state machine built in pure Python and Pygame before off-the-shelf engines took over. XML-driven, pixel-perfect collisions. |
PlotCaption 🔮
Your private, uncensored AI muse. A local tool chain that transforms images into rich character lore (TavernAI format) and automates complex prompts for Stable Diffusion. (Currently dormant) |
This is the tech that powers the workshop and the fuel that powers the coder:
- Languages: "Python", "Kotlin", "Java", "GLSL"
- Platforms: "Arch Linux", "Android", "Amiga"
- AI & ML: "ReAct Agents", "Vector Embeddings", "ComfyUI", "LLMs", "VLMs"
- The Essentials: "My cat", "Sonic Aggression", "Green Tea", "Kava" 🤘
- GitHub Issues: The primary channel for bugs & feature requests. This is where the work gets done.



