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astar2d.py
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60 lines (47 loc) · 1.59 KB
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import heapq
import numpy as np
def astar2d(array, start, goal):
def heuristic(a, b):
return np.sqrt((b[0] - a[0]) ** 2 + (b[1] - a[1]) ** 2)
neighbors = [(0, 1), (0, -1), (1, 0), (-1, 0)] # 4-connected grid, change if you wanna add diagonals
close_set = set()
came_from = {}
gscore = {start: 0}
fscore = {start: heuristic(start, goal)}
oheap = []
heapq.heappush(oheap, (fscore[start], start))
while oheap:
current = heapq.heappop(oheap)[1]
if current == goal:
data = []
while current in came_from:
data.append(current)
current = came_from[current]
data.append(start)
return data[::-1]
close_set.add(current)
for i, j in neighbors:
neighbor = current[0] + i, current[1] + j
tentative_g_score = gscore[current] + heuristic(current, neighbor)
if 0 <= neighbor[0] < array.shape[0]:
if 0 <= neighbor[1] < array.shape[1]:
if array[neighbor[0]][neighbor[1]] == 1:
continue
else:
# array bound y walls
continue
else:
# array bound x walls
continue
if neighbor in close_set and tentative_g_score >= gscore.get(neighbor, 0):
continue
if tentative_g_score < gscore.get(neighbor, 0) or neighbor not in [i[1] for i in oheap]:
came_from[neighbor] = current
gscore[neighbor] = tentative_g_score
fscore[neighbor] = tentative_g_score + heuristic(neighbor, goal)
heapq.heappush(oheap, (fscore[neighbor], neighbor))
return False
if __name__ == '__main__':
world = np.zeros((10,10))
print(astar2d(world, (1,1), (8,8)))
print(astar2d(world, (1,1), (1,2)))