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Martin Bean edited this page Apr 4, 2025 · 3 revisions

Arenas

Arena data is split across two file types: DAT files and TMD files.

DAT files

DAT files are compressed using run-length encoding, and seems to be the texture data for an arena that is transferred to VRAM after decoding.

DAT file data is decoded to the address 0x8008e6f0. This address is then used as the source of transmission data (dimensions 448×256) to the location (512, 256) in VRAM.

TMD files

TMD files, like the extension suggests, contain the TMD data for an arena. Arena models do not contain the ring ropes, which are generated and animated at runtime.

TMD data is loaded to the location in 0x80106e34 in RAM during game initialization.

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