fix: resolve react-hooks/set-state-in-effect lint error in GameProvider - #29
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Replaces the prevRankRef + useEffect promotion detector with the render-phase state-adjustment pattern recommended by the React docs, resolving the react-hooks/set-state-in-effect lint error. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Dsq9LChvMw1JVyhQj9roav
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Summary
CI lint was failing on
src/components/GameProvider.tsxwith areact-hooks/set-state-in-effecterror: the rank-promotion detector calledsetPromotionRanksynchronously inside auseEffect, which can trigger cascading renders.This replaces the
prevRankRef+useEffectcombination with the render-phase state-adjustment pattern recommended by the React docs (You Might Not Need an Effect): the previous rank is tracked in state, and when it differs from the current rank during render, the promotion banner state is updated immediately — no effect, no extra committed render of stale UI.Behavior is unchanged: the banner still doesn't fire on the initial render (previous rank starts as
null), and fires whenever the rank name changes afterwards.Verification
npm run lint— passes (exit 0)npx tsc --noEmit— passes (exit 0)🤖 Generated with Claude Code
https://claude.ai/code/session_01Dsq9LChvMw1JVyhQj9roav
Generated by Claude Code