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154 changes: 43 additions & 111 deletions OneBit.py
Original file line number Diff line number Diff line change
Expand Up @@ -210,6 +210,7 @@ def new(self):
self.init_load = False
self.last_respawn= pygame.time.get_ticks()
self.last_spawn = pygame.time.get_ticks()

#------Criando sprites------#

self.all_sprites = pygame.sprite.Group() #Grupo geral
Expand All @@ -234,18 +235,23 @@ def new(self):
self.cannon4=pygame.sprite.Group()

#Criando sprites de itens:
self.Meat1= pygame.sprite.Group()
self.Meat2= pygame.sprite.Group()
self.Meat3= pygame.sprite.Group()
self.Meat4= pygame.sprite.Group()
self.Rum1= pygame.sprite.Group()
self.Rum2= pygame.sprite.Group()
self.Rum3= pygame.sprite.Group()
self.Rum4= pygame.sprite.Group()
self.tesouro1= pygame.sprite.Group()
self.tesouro2= pygame.sprite.Group()
self.tesouro3= pygame.sprite.Group()
self.tesouro4= pygame.sprite.Group()
# self.Meat1= pygame.sprite.Group()
# self.Meat2= pygame.sprite.Group()
# self.Meat3= pygame.sprite.Group()
# self.Meat4= pygame.sprite.Group()
# self.Rum1= pygame.sprite.Group()
# self.Rum2= pygame.sprite.Group()
# self.Rum3= pygame.sprite.Group()
# self.Rum4= pygame.sprite.Group()
# self.tesouro1= pygame.sprite.Group()
# self.tesouro2= pygame.sprite.Group()
# self.tesouro3= pygame.sprite.Group()
# self.tesouro4= pygame.sprite.Group()

# Itens
self.lista_meat = [pygame.sprite.Group() for i in range(0,4)]
self.lista_rum = [pygame.sprite.Group() for i in range(0,4)]
self.lista_tesouro = [pygame.sprite.Group() for i in range(0,4)]

#------Criando objetos no mapa------#

Expand Down Expand Up @@ -325,38 +331,23 @@ def new(self):
self.camera = Camera(self.map.width, self.map.height)
self.draw_debug = False

def sortea_posicao (self, listaItem, tipoDeObjeto, string, tamanho):
aleatorio = choice(range(1,5))

for i in range(1,tamanho+1):
if aleatorio == i : self.spawan_na_posicaoX (listaItem, tipoDeObjeto, string, i)

def spawan_na_posicaoX (self, lista_item, tipoDeObjeto,string, num):

for sprite in lista_item[num-1].sprites():
sprite.kill()
self.last_spawn = pygame.time.get_ticks() #Pegando tempo de spawn
for tile_object in self.map.tmxdata.objects:
if tile_object.name == string + str(num): #Na posicao X que será spawnado
tipoDeObjeto(self,tile_object.x, tile_object.y)


def resnasce(self,string):
#Spawnando tesouros pelo mapa
if string == 'Tesouro':
aleatorio=choice([1,2,3,4]) #Sorteando posição de respawn
if aleatorio==1:
for sprite in self.tesouro1.sprites():
sprite.kill()
self.last_spawn = pygame.time.get_ticks() #Pegando tempo de spawn
for tile_object in self.map.tmxdata.objects:
if tile_object.name == 'Tesouro1': #Posição 1
Tesouro(self,tile_object.x, tile_object.y)
if aleatorio==2:
for sprite in self.tesouro2.sprites():
sprite.kill()
self.last_spawn = pygame.time.get_ticks() #Pegando tempo de spawn
for tile_object in self.map.tmxdata.objects:
if tile_object.name == 'Tesouro2': #Posição 2
Tesouro(self,tile_object.x, tile_object.y)
if aleatorio==3:
for sprite in self.tesouro3.sprites():
sprite.kill()
self.last_spawn = pygame.time.get_ticks() #Pegando tempo de spawn
for tile_object in self.map.tmxdata.objects:
if tile_object.name == 'Tesouro3': #Posição 3
Tesouro(self,tile_object.x, tile_object.y)
if aleatorio==4:
for sprite in self.tesouro4.sprites():
sprite.kill()
self.last_spawn = pygame.time.get_ticks() #Pegando tempo de spawn
for tile_object in self.map.tmxdata.objects:
if tile_object.name == 'Tesouro4': #Posição 4
Tesouro(self,tile_object.x, tile_object.y)

#Spawnando canhões nas ilhas
if string=='cannons':
Expand Down Expand Up @@ -452,69 +443,17 @@ def resnasce(self,string):
if tile_object.name == 'pirate_b2':
Pirata_cima(self,self.pirate_cima[PIRATA_CIMA], tile_object.x, tile_object.y)

#Spawnando tesouros pelo mapa
if string == 'Tesouro':
self.sortea_posicao(self.lista_tesouro, Tesouro ,'Tesouro',4)

#Respawn Carnes:
if string == 'Meat':
aleatorio=choice([1,2,3,4]) #Sorteando posição de respawn
if aleatorio==1:
for sprite in self.Meat1.sprites():
sprite.kill()
self.last_spawn = pygame.time.get_ticks() #Pegando tempo de spawn
for tile_object in self.map.tmxdata.objects:
if tile_object.name == 'Meat1': #Posição 1
Carne(self,tile_object.x, tile_object.y)
if aleatorio==2:
for sprite in self.Meat2.sprites():
sprite.kill()
self.last_spawn = pygame.time.get_ticks() #Pegando tempo de spawn
for tile_object in self.map.tmxdata.objects:
if tile_object.name == 'Meat2': #Posição 2
Carne(self,tile_object.x, tile_object.y)
if aleatorio==3:
for sprite in self.Meat3.sprites():
sprite.kill()
self.last_spawn = pygame.time.get_ticks() #Pegando tempo de spawn
for tile_object in self.map.tmxdata.objects:
if tile_object.name == 'Meat3': #Posição 3
Carne(self,tile_object.x, tile_object.y)
if aleatorio==4:
for sprite in self.Meat2.sprites():
sprite.kill()
self.last_spawn = pygame.time.get_ticks() #Pegando tempo de spawn
for tile_object in self.map.tmxdata.objects:
if tile_object.name == 'Meat4': #Posição 4
Carne(self,tile_object.x, tile_object.y)
self.sortea_posicao(self.lista_meat, Carne,'Meat',4)

#Respawn Rum:
if string == 'Rum':
aleatorio=choice([1,2,3,4]) #Sorteando posição de respawn
if aleatorio==1:
for sprite in self.Rum1.sprites():
sprite.kill()
self.last_spawn = pygame.time.get_ticks() #Pegando tempo de spawn
for tile_object in self.map.tmxdata.objects:
if tile_object.name == 'Rum1': #Posição 1
Rum(self,tile_object.x, tile_object.y)
if aleatorio==2:
for sprite in self.Rum2.sprites():
sprite.kill()
self.last_spawn = pygame.time.get_ticks() #Pegando tempo de spawn
for tile_object in self.map.tmxdata.objects:
if tile_object.name == 'Rum2': #Posição 2
Rum(self,tile_object.x, tile_object.y)
if aleatorio==3:
for sprite in self.Rum3.sprites():
sprite.kill()
self.last_spawn = pygame.time.get_ticks() #Pegando tempo de spawn
for tile_object in self.map.tmxdata.objects:
if tile_object.name == 'Rum3': #Posição 3
Rum(self,tile_object.x, tile_object.y)
if aleatorio==4:
for sprite in self.Rum4.sprites():
sprite.kill()
self.last_spawn = pygame.time.get_ticks() #Pegando tempo de spawn
for tile_object in self.map.tmxdata.objects:
if tile_object.name == 'Rum4': #Posição 4
Rum(self,tile_object.x, tile_object.y)
self.sortea_posicao(self.lista_rum, Rum,'Rum',4)

def run(self):

Expand Down Expand Up @@ -908,9 +847,7 @@ def update(self):

#------Player colide com Itens------#

lista_tesouro=[self.tesouro1, self.tesouro2, self.tesouro3, self.tesouro4]

for i in lista_tesouro:
for i in self.lista_tesouro:
hits = pygame.sprite.spritecollide (self.boat, i, False, pygame.sprite.collide_mask)
for hit in hits:
channel2=self.sound_effects['pirata2'].play()
Expand All @@ -920,21 +857,16 @@ def update(self):

#Criando lista para armazenar carne

lista_carne=[self.Meat1, self.Meat2, self.Meat3, self.Meat4]

for i in lista_carne:
for i in self.lista_meat:
hits = pygame.sprite.spritecollide (self.boat, i, False, pygame.sprite.collide_mask)
for hit in hits:
channel2=self.sound_effects['pirata4'].play()
self.boat.health+= CARNE_LIFE
self.xp_total+=CARNE_XP
hit.kill()
self.resnasce('Meat')

#Criando lista para armazenar bebida
lista_rum=[self.Rum1, self.Rum2, self.Rum3, self.Rum4]

for i in lista_rum:
for i in self.lista_rum:
hits = pygame.sprite.spritecollide (self.boat, i, False, pygame.sprite.collide_mask)
for hit in hits:
channel2=self.sound_effects['pirata3'].play()
Expand Down
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