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Only send player state when changed event is emitted by game.controls#10

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gabehollombe:only_emit_player_state_on_change
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Only send player state when changed event is emitted by game.controls#10
gabehollombe wants to merge 1 commit into
max-mapper:masterfrom
gabehollombe:only_emit_player_state_on_change

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@gabehollombe
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NOTE: requires update to player-physics module to emit this event
Corresponding pull request is here: max-mapper/player-physics#7

Addresses issue: TODO: Have client only send player's position/rotation on change #9

NOTE: requires update to player-physics module to emit this event
@max-mapper
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Coincidentally I was also hacking up the server the other night (I've been at a conference in Australia for the last few days). I may not merge this directly but I'll do it manually in the next couple of days. thanks

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