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Cousin Jimmy – Early Build

This repository contains an early development build of Cousin Jimmy, a hypercasual wave-based shooter built with Unity 2020.1.6f1.

The project demonstrates core gameplay systems including enemy wave scaling, combat feedback, and progression mechanics designed for short-session mobile gameplay.


🎮 Project Overview

Cousin Jimmy is a hypercasual action shooter where players control a mob enforcer battling waves of enemies across fast-paced combat arenas.

The gameplay loop focuses on quick sessions where players survive increasingly difficult enemy waves while unlocking weapons and improving their score.

This repository represents an early development snapshot used to demonstrate gameplay systems and technical implementation.


👨‍💻 Implementation

This project was developed as part of a mobile game production pipeline and demonstrates several gameplay systems implemented in Unity.

The implementation includes:

  • Wave-based enemy spawning and scaling difficulty.
  • Responsive shooting and combat feedback systems.
  • Player progression through unlockable weapons and outfits.
  • Score tracking and replay-driven gameplay loops.
  • Mobile-focused gameplay optimization.

🔨 Gameplay Systems Included

System Description
Enemy Wave System Dynamically spawns enemies with increasing difficulty over time.
Combat Feedback Hit reactions, enemy takedowns, and visual cues for combat clarity.
Progression System Unlockable weapons and cosmetic upgrades.
Score Tracking Encourages replayability through high-score progression.

🧠 Key Features

  • Wave-based combat gameplay loop.
  • Scalable enemy spawning system.
  • Weapon and outfit unlock progression.
  • Fast session design optimized for mobile gameplay.
  • Built with Unity C# scripting.

⚙️ Engine & Tools

  • Engine: Unity 2020.1.6f1
  • Language: C#
  • Platform Target: Mobile

📂 Repository Notes

This repository contains an early build of the project and may not include all content or assets present in the final commercial version.

The purpose of this repository is to showcase gameplay systems and development approach rather than provide the full released game.


🧑‍💻 Author

Dantis Minurland Constantin
Full-Stack Software Developer

🌐 https://mdantis.dev
✉️ hello@mdantis.dev


📄 License

This project is licensed under the MIT License.
See the LICENSE file for details.

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Unity (2020.1.6f1) hypercasual wave shooter prototype featuring enemy wave systems, weapon unlocks, and progression mechanics.

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