This repository contains an early development build of Epic Heist, a stealth-driven hypercasual game built with Unity 2020.1.6f1.
The project demonstrates gameplay systems centered around stealth interactions, loot collection mechanics, and short-session progression designed for mobile gameplay.
Epic Heist is a hypercasual stealth game where players infiltrate homes, collect valuables, and escape before security systems or guards detect them.
The gameplay focuses on short and replayable sessions where players must navigate stealth challenges while gathering loot and improving their abilities through upgrades.
This repository represents an early development snapshot showcasing the core gameplay systems and technical implementation.
This project demonstrates several gameplay systems implemented using Unity and C#.
The implementation includes:
- Stealth detection systems including guards, cameras, and noise triggers.
- Loot collection mechanics requiring players to transport valuables to an escape vehicle.
- Upgrade systems improving player abilities and carrying capacity.
- Short-session gameplay loops optimized for mobile devices.
- Progressive difficulty through new mechanics and environmental challenges.
| System | Description |
|---|---|
| Stealth Detection | Guards, cameras, and noise triggers used to detect player movement. |
| Loot Collection | Players gather valuables and transport them to an escape vehicle. |
| Escape Mechanics | Successful missions require escaping before detection systems trigger. |
| Upgrade System | Player abilities and vehicle capacity improve through progression. |
- Stealth-focused gameplay loop.
- Guard patrol and detection mechanics.
- Loot collection and escape systems.
- Upgrade-based progression.
- Mobile-focused gameplay design.
- Engine: Unity 2020.1.6f1
- Language: C#
- Platform Target: Mobile
This repository contains an early build of the project and may not include all content or assets present in the final commercial version.
The purpose of this repository is to showcase gameplay systems and development approach rather than provide the full released game.
Dantis Minurland Constantin
Full-Stack Software Developer
🌐 https://mdantis.dev
✉️ hello@mdantis.dev
This project is licensed under the MIT License.
See the LICENSE file for details.