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Stop Drop Pizza – Early Build

This repository contains an early development build of Stop Drop Pizza, a physics-based hypercasual delivery game built with Unity 2020.1.6f1.

The project demonstrates gameplay systems centered around dynamic stack balancing, movement control, and scalable difficulty designed for short mobile gameplay sessions.


🎮 Project Overview

Stop Drop Pizza is a hypercasual mobile game where players deliver growing stacks of pizza boxes while maintaining balance on a moving scooter.

The gameplay loop focuses on simple controls and physics-driven challenges where players must stabilize increasingly tall pizza stacks while navigating delivery routes.

This repository represents an early development snapshot showcasing the core gameplay systems and technical implementation.


👨‍💻 Implementation

This project demonstrates several gameplay systems implemented using Unity and C#.

The implementation includes:

  • Physics-based stacking mechanics for dynamically growing pizza towers.
  • Movement systems requiring balance control during deliveries.
  • Delivery gameplay loops focused on short mobile sessions.
  • Progressive difficulty through larger stacks and environmental challenges.
  • Mobile-focused performance optimization.

🔨 Gameplay Systems Included

System Description
Stack Physics System Dynamically adds pizza boxes that react to player movement and collisions.
Balance Mechanics Player movement must compensate for shifting stack weight and stability.
Delivery Gameplay Loop Players collect pizzas and deliver them while maintaining stack balance.
Difficulty Scaling Stack height and environmental challenges increase over time.

🧠 Key Features

  • Physics-driven stacking gameplay.
  • Balance-based movement mechanics.
  • Progressive delivery challenges.
  • Mobile-focused gameplay design.
  • Implemented with Unity C# scripting.

⚙️ Engine & Tools

  • Engine: Unity 2020.1.6f1
  • Language: C#
  • Platform Target: Mobile

📂 Repository Notes

This repository contains an early build of the project and may not include all content or assets present in the final commercial version.

The purpose of this repository is to showcase gameplay systems and development approach rather than provide the full released game.


🧑‍💻 Author

Dantis Minurland Constantin
Full-Stack Software Developer

🌐 https://mdantis.dev
✉️ hello@mdantis.dev


📄 License

This project is licensed under the MIT License.
See the LICENSE file for details.

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Unity (2020.1.6f1) physics-based delivery game prototype featuring stack balance mechanics, scalable difficulty, and mobile gameplay systems.

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