This is a fork of glTFSample, originally developed by AMD to show off the capabilities of the Cauldron framework.
This fork serves as the C++ host application for sample shaders generated by metashade-glTFSample, demonstrating Metashade in action.
This repo is a submodule of metashade-glTFSample. See the parent repo for build instructions.
The original glTFSample uses the traditional ubershader/preprocessor approach for its scene/PBR pass shaders. In this fork, the HLSL ubershader can be overridden with concrete shader permutations generated by metashade-glTFSample per glTF material and mesh primitive.
--metashade-out-dir Path to the output directory of the Metashade generator.
To use shaders generated by metashade-glTFSample, point --metashade-out-dir at the output directory. If omitted, the original HLSL ubershader is used for rendering.
