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added 12 commits
August 2, 2025 17:16
remapped codebase for neoforge/1.20.2+
migrated buildscript to neoforge/1.20.2 began migration of codebase
- (alomst) fully updated to 1.20.2 - game now starts - TODO: fix IllegalArgumentException on startup
- updated to 1.20.4 - BREAKING: refactored networking to use the new system - fixed invalid mods.toml
- updated dependencies - java version is now 21 - moved mods.toml to neoforge.mods.toml - updated event handling - rewrote scheduler system to account for new events - tick(TickEvent) refactored to tick(Event) - updated DataStore for new syntax - TODO: update networking code (again!)
- sendToAllPlayersNear now takes a ServerLevel - registerPacket now requires type and codec - changed how registration works due to event system
- updated mappings - updated neoforge version - updated pack version
- made config system use container and dist from MUtilMod instead of static methods
- replaced ResourceLocation constructors with new static methods
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Hi, thank you for the contribution! What's the status on this, do you feel like it is ready to merge or where is it at? |
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Updated mod to 1.21.1. Unfortunately, the new networking system forced me to make breaking changes to the network API, but everything else should be as on 1.20.