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…etal-support * 'metal-support' of github.com:Mee-gu/new-renderer: use MTLPixelFormatDepth32Float_Stencil8 instead since it has better compatibility use MTLPixelFormatDepth32Float_Stencil8 instead since it has better compatibility 【Feature】add test case (minggo#109)
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Feature/to cache pipeline (minggo#110)
minggo
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Nov 9, 2018
minggo
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Nov 9, 2018
minggo
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Nov 9, 2018
minggo
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Nov 9, 2018
minggo
reviewed
Nov 9, 2018
minggo
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Nov 9, 2018
minggo
reviewed
Nov 9, 2018
minggo
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Nov 9, 2018
minggo
reviewed
Nov 9, 2018
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| size_t DeviceMTL::findRenderPipelineInCache(const RenderPipelineDescriptor& descriptor) | ||
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Owner
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Why not just return RenderPipeline*?
minggo
reviewed
Nov 9, 2018
added 3 commits
November 12, 2018 21:23
…0/std::numeric_limits<size_t>::max().
Mee-gu
commented
Nov 12, 2018
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| return HashAlgorithm::PJWHash(info.c_str(), info.length()); | ||
| return std::hash<std::string>{}(info); |
Contributor
Author
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Use std::hash since the collision probability approaching 1.0/std::numeric_limits<size_t>::max().
minggo
reviewed
Nov 13, 2018
src/backend/Device.h
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| virtual RenderPipeline* newRenderPipeline(const RenderPipelineDescriptor& descriptor) = 0; | ||
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| // Cache RenderPipeline for reuse | ||
| // virtual RenderPipeline* cacheRenderPipeline(const RenderPipelineDescriptor& descriptor) = 0; |
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Cache ShaderModule, RenderPass and RenderPipeline for reuse