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Asteroids

Classic Arcade Game with Clean Code Architecture

A professional implementation of the classic Asteroids arcade game built with Unity. Demonstrates core gameplay programming fundamentals, physics-based mechanics, and architectural best practices developed over 10+ years working on action titles at Ubisoft and other studios.

🎮 Gameplay Features

Classic Arcade Mechanics – Authentic thrust and momentum-based movement
Dynamic Asteroid Field – Procedurally spawned asteroids with fragmentation
Precision Combat – Projectile-based shooting with collision detection
Progressive Difficulty – Wave-based gameplay with escalating challenge

🏗️ Architecture & Design

Core Systems:

  • Clean Code Organization – Maintainable component structure
  • Physics-Based Movement – Delta-time independent controls
  • Object Pooling – Efficient memory management for projectiles and asteroids
  • State Management – Game state handling (Menu, Playing, GameOver)
  • Collision Detection – Optimized collision system for multiple entities

Performance Considerations:

  • Efficient object reuse to minimize garbage collection
  • Frame-independent physics for consistent cross-platform behavior
  • Spatial optimization for collision detection
  • Memory-conscious entity lifecycle management

📁 Documentation

Includes ARCHITECTURAL_PATTERNS_OVERVIEW.md with detailed design documentation covering:

  • System architecture decisions
  • Implementation patterns
  • Performance optimizations
  • Code organization approach

🔧 Tech Stack

Unity – Game engine and runtime
C# – Gameplay programming
Unity Physics2D – Collision and physics systems

🎯 Gameplay Programming Showcase

This project demonstrates essential action game development skills:

  • Responsive Controls – Tight, arcade-style input handling
  • Physics Systems – Custom movement with realistic momentum
  • Entity Management – Spawning, lifecycle, and cleanup
  • Combat Mechanics – Projectile systems and hit detection
  • Difficulty Balancing – Progressive challenge curves

💼 About the Developer

Senior Game Developer with 10+ years specializing in gameplay programming and multiplayer systems. Experience includes:

  • Ubisoft – Captain LaserHawk (web3 multiplayer arena shooter)
  • Performance-optimized gameplay systems for real-time action
  • Physics-based combat and movement mechanics
  • 30-40% performance improvements in production titles

📫 Connect

Building arcade games, action mechanics, or gameplay systems? Let's discuss.

LinkedIn | Portfolio


Topics

unity csharp game-development gameplay-programming asteroids arcade-game physics object-pooling

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Classic arcade game reimagining with clean code architecture, physics-based mechanics, and performance-optimized gameplay systems.

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