Skip to content

mohsansaleem/OMDB

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

17 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

OMDB Movie Explorer

RESTful API Integration with Optimized Asynchronous Loading

A production-grade movie database client demonstrating advanced REST API integration, intelligent caching strategies, and responsive UX patterns. Showcases client-server architecture expertise developed over 10+ years building networked applications at Ubisoft and other studios.

🎥 Demo

Watch Demo

🎯 Key Features

Asynchronous Data Pipeline – Non-blocking REST API calls with progressive rendering
Smart Caching Layer – Request and image caching to minimize network overhead
Responsive Search – Real-time query updates with animated list transitions
Navigation History – Stack-based detail view navigation for related content
Progressive Loading – Images loaded on-demand as JSON responses arrive

🏗️ Technical Architecture

Client-Server Patterns:

  • RESTful API Integration – Clean service layer for OMDB API consumption
  • Asynchronous Programming – Promise-based async/await patterns for responsive UI
  • Intelligent Caching – Local storage layer reducing redundant network requests
  • State Machine – Robust state transitions for search, loading, and detail views
  • MVP (Model-View-Presenter) – Clean separation of API logic from presentation

Performance Optimizations:

  • Progressive image loading (fetch only after JSON arrives)
  • Request deduplication via cache layer
  • Animated list updates without blocking UI thread
  • Efficient memory management for large result sets

🔧 Tech Stack

Technology Purpose
Unity3D Cross-platform runtime
Zenject Dependency injection
UniRx Reactive data streams
C# Async/Await Non-blocking operations
OMDB API External data source

🚀 Use Cases

This architecture pattern applies to:

  • Live service game backends (leaderboards, matchmaking)
  • Real-time multiplayer state synchronization
  • Social features and user-generated content
  • Cloud save systems and player inventory
  • In-game stores and catalog management

💼 About the Developer

Senior Game Developer with 10+ years specializing in client-server architecture and networked systems. Experience includes:

  • Ubisoft – Captain LaserHawk (web3 multiplayer), Clash of Beasts (live service strategy)
  • Custom serialization reducing bandwidth by 40%
  • Distributed systems supporting millions of concurrent players
  • Real-time state synchronization for competitive multiplayer

📫 Connect

Need expertise in REST API integration, live services, or client-server architecture? Let's discuss.

LinkedIn | Portfolio


Topics

unity3d mvp zenject unirx asynchronous-programming service statemachine rest-api caching

About

RESTful API integration showcase with intelligent caching, asynchronous data pipeline, and progressive loading patterns for networked applications.

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors