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Texture alignments to reduce or eliminate visible seams, correct flip…textures, reduce distortion, reduce blurriness, and in some spots corrected normals.

Fixes the absolute mess the masc version's chainmail skirt mesh secretly was, and corrects the skinning error that made the belt present in concept art invisible. ...and then slid a couple vertices over to correct the skirt slightly clipping through the belt.

Ground model was very poorly textured, resulting in the cuirass looking misshapen and half-missing, as well as magically flipping the design when worn. Fixed.

Femme model's fur flap would clip into the left thigh when walking backwards, fixed.

Femme model had the belt and part of the fur in a separate NiTriShape from the other fur for no reason, creating an extra drawcall. Fixed.

No effort was made to LOD the models, either in polycount or in deskinning hands, so this should be done in a later pass.

…ped textures, reduce distortion, reduce blurriness, and in some spots corrected normals.

Fixes the absolute mess the masc version's chainmail skirt mesh was, and corrects the skinning error that made the belt present in concept art invisible.
...and then slid a couple vertices over to correct the skirt slightly clipping through the belt.

Ground model was very poorly textured, resulting in the cuirass looking misshapen and half-missing, as well as magically flipping the design when worn. Fixed.

Femme model's fur buttflap would clip into the left thigh when walking backwards, fixed.
Femme model had the belt and part of the fur in a separate NiTriShape from the other fur for no reason, creating an extra drawcall. Fixed.

No effort was made to LOD the models, either in polycount or in skin influence
…ithout being quite so... anatomically awful.

- Corrected a missed Shade Flat quad.
- Corrected a few missed UVs on the backside of the elbow guards and a few sharp edges on the visible side.
- Set faces inside shoulder and elbows (hidden by pauldron arms) to weak normals influence.
- Now: 68947 bytes (-5%)

- Added a version completely lacking the belt, and moved belt version to an optional folder.
- Beltless: 59027 bytes (-18% from previous release candidate, -36% from vanilla)
@BethOfDeath
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BethOfDeath commented Jan 28, 2026

I've made the changes Hemaris suggested on Discord (more or less -- didn't completely undo the cuirass geometry changes) and moved the restored belt version to an optional folder with the beltless version in 00 Core.

… at the right thigh, caused by a failed attempt to stop it from clipping through belt.
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