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This is based off of #47.

XBoneLord.nif:

  • Changed texture filenames to lose capitalization and change file extension to dds, just to make everything display correctly in Nifskope. I doubt, and have been told it doesn't, that the engine takes any significant amount of time seeking alternative filenames if the original isn't an immediate hit.
  • Removed node 1 (NiVertexColorProperty) as it was set to default values
  • Removed daggers from shadowmesh, as they do not match the actually-shipped visual mesh.
  • Fixed a few UV islands. I could not do so for all, as tfix that properly he bone armor bit of the robe is pretty distinctive(ly messed up) and memorable( in its not looking quite right).
  • Fixed seams along sides of robe, and a disconnected UV verts.
  • Stitched together the hood -- UV faces were disconnected, and outright flipped in some cases.
  • Weighted normals on everything.
  • Corrected humeruses to actually use the humerus texture.
  • Vanilla: 243867 bytes, Kynesifnar's tweaked arms version 243563 bytes; new: 221665 (-9%)

⚠ Right upper forearm bones were still not quite in the right place relative to the hand. Moving them a little to resemble other three more correctly created a gap between the forearms and wrist, so this was reverted. Further fixing by someone who knows how to correct the animation is desirable.

C3pa and others added 2 commits January 1, 2026 10:50
- Changed texture filenames to lose capitalization and change file extension to dds, just to make everything display correctly in Nifskope. I doubt, and have been told it doesn't, that the engine takes any significant amount of time seeking alternative filenames if the original isn't an immediate hit.
- Removed node 1 (NiVertexColorProperty) as it was set to default values
- Removed daggers from shadowmesh, as they do not match the actually-shipped visual mesh.
- Fixed a few UV islands. I could not do so for all, as the bone armor bit of the robe is pretty distinctive(ly messed up) and memorable( in its not looking quite right).
- Fixed seams along sides of robe, and a disconnected UV verts.
- Stitched together the hood -- UV faces were disconnected, and outright flipped in some cases.
- Right upper forearm bones were still not _quite_ in the right place relative to the hand. Moving them a little to resemble other three more correctly created a gap between the forearms and wrist, so this was reverted. Further fixing by someone who knows how to fix that properly is needed.
- Weighted normals on everything.
- Corrected humeruses to actually use the humerus texture.
- Vanilla: 243867 bytes, Kynesifnar's tweaked arms version 243563 bytes; new: 221665 (-9%)
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2 participants