Systems Engineer Student. Backend-focused. Database-driven. Game developer.
Systems Engineer with a strong focus on backend development and relational databases. On the side, I develop games — which turns out to require the same discipline, just with different constraints.
Languages
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Java - OOP, design patterns, REST APIs
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C++ - Systems-level programming, performance-critical applications Databases
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Oracle - PL/SQL, stored procedures, query optimization, schema design
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PostgreSQL - Relational modeling, indexing strategies, transactional integrity
- Debian - Server environments, scripting, system administration
- Fedora - Development workstation, tooling, package management
- Unity + C# - Game logic, physics, scene management
- Godot + GDScript - 2D development, rapid prototyping
Cloud Telemetry API — REST API for real-time metrics and monitoring
Building a cloud-native backend from the ground up, covering the full deployment lifecycle from local containerized development to production on AWS.
First Place — 1° Game Jam Unillanos 2025
Won with La Redencion del Llanero — built under jam conditions, combining game design, programming, and storytelling.
Open to conversations about backend architecture, database design, and game development.



