I'm a Software Engineer focused on building high-performance backend systems, network protocols, and multimedia/streaming solutions.
- π» Golang is my main tool. I build concurrent, highly optimized libraries and tools (like sharded caches and data aggregators).
- π¦ I'm also exploring and building with Rust (e.g., lightweight S3 proxies).
- π₯ Deeply interested in Multimedia & Streaming: Working with protocols like RTMP, SRT, and subtitle manipulation.
- π Building tools to bypass network restrictions, handle deep packet inspection (DPI), and improve streaming in high-jitter environments.
- Languages: Go, Rust, JavaScript
- Domains: High-Performance Computing, Caching, Consistent Hashing, Concurrent Data Structures
- Multimedia: RTMP, SRT, Video/Audio Streaming, Subtitles processing
- gosrt: Implementation of the SRT protocol in pure Go.
- FerroS3: A high-performance, minimalist S3-compatible proxy written in Rust.
- dataAggregator: Generic-based concurrent data aggregation library for Go, optimized for extreme throughput.
- rtmp-http-tunnel: A lightweight streaming relay tool for bypassing network throttling and DPI.
- go-cache: Advanced Go cache with sharding, Redis L2 persistence, and atomic TTL.



