Fix snes rumble controller#83
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The rumble controller spec document states the 16-bit shift register should be cleared when the P/S Out line goes high and then low. This behaviour has been verified on a Limited Run Games rumble controller with a custom test ROM. https://forums.nesdev.org/viewtopic.php?t=26602
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This PR fixes 2 bugs in Mesen's implementation of the LRG rumble controller.
_rumbleDataafter setting force-feedback.This behaviour is discovered by a new test ROM I wrote that was tested by NovaSquirrel (nesdev forum post with 2 test ROMs). I wrote the test because Mesen, SNES_Mister and the rumble controller spec doc have different behaviour regarding rumble controller latching.
The second commit fixes the second bug in a hacky way. It uses
SnesRumbleController::RefreshStateBuffer()as a timer callback as I did not want to add a rumble stop timeout toKeyManagerand potentially break the game boy rumble.These commits have been testing by: