Stardust currently adds 20+ new vanilla-style enchantments to the game, with even more to come. It aims to add variety to the slightly bland collection of enchantments currently in the game, whilst still keeping it as close to vanilla as possible.
- Rampage (V) heals the player after a kill.
- Decay (II) inflicts wither on the enemy on hit.
- Venom (II) inflicts poison on the enemy on hit.
- Frostbite (II) inflicts freezing on the enemy on hit.
- Gaining (V) increases experience yield from entities.
- Wisdom (V) increases experience yield from blocks.
- Reaching (III) increases the reach distance of the tool.
- Striking (V) makes critical hits deal up to twice as much damage as normal.
- Kinetic (V) deals more damage the more fall distance is accumulated.
- Sheltering (IV) increases armor points.
- Resilience (IV) increases armor toughness.
- Stealthiness hides the nametag of the wearer and makes them invisible for endermen and piglins.
- Consumption (III) increases eating and drinking speed.
- Charisma (III) obtains special prices from villagers.
- Remedy restores player stats like hunger and health from incoming experience.
- Nullification (V) grants nullification of any incoming damage to a small chance.
- Endurance (IV) reduces hunger exhaustion.
- Drift (IV) increases swimming speed.
- Determination (IV) heals the player faster whilst sneaking.
- Pacing (III) grants increased movement speed.
- Lift increases lift while elytra flying.
- Thrusting (III) boosts the player slightly while elytra flying.
- Tenacity makes the item truly unbreakable and immune to almost every external source of damage.
- Soulbound keeps the item in the inventory after death.
- 20+ new vanilla-style enchantments with unique mechanics.
- Flattening of enchantment costs, making them drain the same amount of experience every time.
- No more "Too expensive!" level limitation in anvils.
- Enchantments incompatible with each other are drastically reduced.
- Bow enchantments now work on Crossbows!
- Use Enchantment Descriptions for additional in-game descriptions for each enchantment.
- All enchantments should be compatible with Create: Enchantment Industry's overenchanting mechanic.
- Overlapping or unwanted enchantments can be disabled via the config file.
Not at the moment, Sorry.
Sure, as long as it's only hosted on Modrinth or CurseForge!




