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Name one fight in a dungeon a Room, not a Stage
contentNew abilities, encounters, or progression contentNew abilities, encounters, or progression contentStatus: Open.#66 In oskarrough/balancemender;Pause and scrub a fight on a timeline
featureNew player-facing mechanic or capabilityNew player-facing mechanic or capabilityuxPlayer interaction and presentationPlayer interaction and presentationStatus: Open.#65 In oskarrough/balancemender;Measure the per-frame cost of re-rendering the whole UI
infrastructureInternal systems, analysis, and developer toolingInternal systems, analysis, and developer toolingStatus: Open.#64 In oskarrough/balancemender;Crit and dodge derived from stats
balanceTuning, difficulty, and combat pacingTuning, difficulty, and combat pacingfeatureNew player-facing mechanic or capabilityNew player-facing mechanic or capabilityStatus: Open.#63 In oskarrough/balancemender;Coefficients: abilities scale from spell power and attack power instead of flat numbers
balanceTuning, difficulty, and combat pacingTuning, difficulty, and combat pacingfeatureNew player-facing mechanic or capabilityNew player-facing mechanic or capabilityStatus: Open.#62 In oskarrough/balancemender;Attribute periodic ticks back to the cast that applied them (groupId)
infrastructureInternal systems, analysis, and developer toolingInternal systems, analysis, and developer toolingStatus: Open.#38 In oskarrough/balancemender;Show the fight report when the fight ends
uxPlayer interaction and presentationPlayer interaction and presentationStatus: Open.#36 In oskarrough/balancemender;Auras beyond periodic and barrier: stun, healing reduction
featureNew player-facing mechanic or capabilityNew player-facing mechanic or capabilityStatus: Open.#34 In oskarrough/balancemender;Sweet spot mechanic for critical healing
balanceTuning, difficulty, and combat pacingTuning, difficulty, and combat pacingfeatureNew player-facing mechanic or capabilityNew player-facing mechanic or capabilityStatus: Open.#33 In oskarrough/balancemender;Experience and leveling to progressively unlock abilities
contentNew abilities, encounters, or progression contentNew abilities, encounters, or progression contentfeatureNew player-facing mechanic or capabilityNew player-facing mechanic or capabilityStatus: Open.#15 In oskarrough/balancemender;More enemy units with different kits
contentNew abilities, encounters, or progression contentNew abilities, encounters, or progression contentStatus: Open.#12 In oskarrough/balancemender;