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fix mesh with material and displayColor - #31

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mnaehrig wants to merge 2 commits into
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NathanaelAtEGR:fix/material_and_displaycolor
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fix mesh with material and displayColor#31
mnaehrig wants to merge 2 commits into
ospray:masterfrom
NathanaelAtEGR:fix/material_and_displaycolor

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Vertex color (displayColor) is ignored if the mesh has a material. In our understanding the displayColor is meant to be used in the absence of any specified shader or if a material connects to it via UsdPrimvarReader.

Vertex color (displayColor) is ignored if the mesh has a material. In our understanding the displayColor is meant to be used in the absence of any specified shader or if a material connects to it via UsdPrimvarReader.
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