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Fun With Fragment Shaders

Various GLSL fragment shader programs I've written. View them runing here:

https://pdkl95.github.io/fun_with_fragment_shaders/index.html

License

WebGL Shader Viewer and Editor

The WebGL code and interactive editor are based on Mr.doob's code for glslsandbox.com, which is licenced under the "MIT Licence", and is "Copyright (c) 2011 Mr.doob". See LICENSE.glsl-sandbox for details.

GLSL Fragmentg Shaders

The shaders in the /shaders/ subdir are Copyright (C) 2020 Brent Sanders.

These shaders are free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

These shaders are distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License in this projet in the file "LICENSE.shaders". If not, see https://www.gnu.org/licenses/.

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Fun with GLSL fragment shaders.

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LICENSE.glsl-sandbox
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LICENSE.shaders

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