fix: show correct unit for acceleration vector label in BallAcceleration#314
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mattqdev merged 1 commit intoMay 16, 2026
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The drawLabel method in ForceRenderer hardcoded "N" (Newtons) as the
unit suffix for all vectors. In BallAcceleration, the acceleration
vector is drawn with F/m values (m/s²), so the label incorrectly
displayed "Acceleration (X.XN)".
Added a `unit` option to drawLabel so callers can override the default
"N". BallAcceleration now passes `{ unit: "m/s²" }` to drawVector,
fixing the label to correctly show "Acceleration (X.Xm/s²)".
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🔍 Description
The drawLabel method in ForceRenderer hardcoded "N" (Newtons) as the unit suffix for all vectors. In BallAcceleration, the acceleration vector is drawn with F/m values (m/s²), so the label incorrectly displayed "Acceleration (X.XN)".
Added a
unitoption to drawLabel so callers can override the default "N". BallAcceleration now passes{ unit: "m/s²" }to drawVector, fixing the label to correctly show "Acceleration (X.Xm/s²)".Closes #BUG-016(if applicable)
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