docs: define target v1 core and engine contracts - #44
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Summary
11cf91band add the external-package implementation/fitness planBoundary
Core owns shaping, fallback, source order, physical resource partitioning, stable slots, canonical CPU storage, and dirty/live ranges. Engine packages own transforms, shader/program composition, compatible draw planning, GPU resources, passes, fences, and retirement. Core imports no Three.js, TypeGPU, Wayfare, or gpucat API.
The gpucat source review found public typed buffers with partial update ranges, array/data textures, storage buffers, transform-bearing scene objects, ordered instanced multi-draw meshes, and sufficient renderer lifecycle hooks. That is enough to plan the integration without a core change. Visible Bitmap/MTSDF/Slug output and reusable canonical Slug shader access remain executable gates; the docs do not claim those proofs are complete.
Scope
Documentation and planning only. This draft deliberately stops before implementing or changing the API.
Validation
git diff --check11cf91bstorage183vsstorage226) and is recorded as a limitation, not text-integration evidence