๐ First-Year Undergraduate at IIT Jodhpur
๐ฎ Game Developer | ๐ป C++ Enthusiast | ๐ง Exploring Computer Graphics
I enjoy building games from scratch and understanding systems deeply โ
from rendering pipelines to gameplay architecture and physics logic.
A team-based Pacman-style game built from scratch using C++ and SFML 3.0.
As the Lead Developer, I am responsible for:
- Designing the overall game architecture
- Structuring core gameplay systems
- Implementing the main game loop
- Overseeing collision detection and movement logic
- Coordinating task distribution within the team
- Managing version control workflow using Git
This project focuses heavily on writing clean, modular C++ code and understanding real-time rendering fundamentals.
Tech Used: C++ | SFML 3.0 | Git
A collaborative atmospheric game built in Unity (C#) focused on immersive gameplay and environmental storytelling.
I contributed as the Second Lead Developer, where I:
- Designed and implemented core gameplay systems
- Assisted in high-level architecture decisions
- Developed environmental interactions
- Contributed to lighting and atmosphere design
- Coordinated feature integration within the team
This project strengthened my understanding of structured Unity workflows, collaborative development, and balancing technical systems with creative design.
Tech Used: Unity | C# | Git
- C
- C++
- C#
- HTML
- Tailwind CSS
- Unity
- SFML
- Git
- SolidWorks
- Computer Graphics
- Game Physics
- Systems Programming
- Real-Time Rendering
- Automotive Engineering
โ๏ธ Chess โ Always refining strategy and thinking several moves ahead.
๐ฎ Gaming โ Playing games inspired me to start building them.
"Building worlds, one frame at a time."
