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pranjal6890/README.md

๐Ÿ‘‹ Hi, I'm Pranjal Gupta

๐ŸŽ“ First-Year Undergraduate at IIT Jodhpur
๐ŸŽฎ Game Developer | ๐Ÿ’ป C++ Enthusiast | ๐Ÿง  Exploring Computer Graphics

I enjoy building games from scratch and understanding systems deeply โ€”
from rendering pipelines to gameplay architecture and physics logic.


๐Ÿš€ Featured Projects

๐Ÿ‘พ Pacman IOI (Lead Developer)

A team-based Pacman-style game built from scratch using C++ and SFML 3.0.

As the Lead Developer, I am responsible for:

  • Designing the overall game architecture
  • Structuring core gameplay systems
  • Implementing the main game loop
  • Overseeing collision detection and movement logic
  • Coordinating task distribution within the team
  • Managing version control workflow using Git

This project focuses heavily on writing clean, modular C++ code and understanding real-time rendering fundamentals.

Tech Used: C++ | SFML 3.0 | Git


๐Ÿ•ฏ๏ธ Last Light (Team Project โ€“ Unity)

A collaborative atmospheric game built in Unity (C#) focused on immersive gameplay and environmental storytelling.

I contributed as the Second Lead Developer, where I:

  • Designed and implemented core gameplay systems
  • Assisted in high-level architecture decisions
  • Developed environmental interactions
  • Contributed to lighting and atmosphere design
  • Coordinated feature integration within the team

This project strengthened my understanding of structured Unity workflows, collaborative development, and balancing technical systems with creative design.

Tech Used: Unity | C# | Git


๐Ÿงช Tech Stack

๐Ÿ’ป Languages

  • C
  • C++
  • C#
  • HTML
  • Tailwind CSS

๐Ÿ› ๏ธ Tools

  • Unity
  • SFML
  • Git
  • SolidWorks

๐ŸŽฏ Technical Interests

  • Computer Graphics
  • Game Physics
  • Systems Programming
  • Real-Time Rendering
  • Automotive Engineering

๐Ÿ“Š GitHub Stats


โšก Beyond Code

โ™Ÿ๏ธ Chess โ€” Always refining strategy and thinking several moves ahead.
๐ŸŽฎ Gaming โ€” Playing games inspired me to start building them.


"Building worlds, one frame at a time."

Pinned Loading

  1. yay1503/PacmanIOI yay1503/PacmanIOI Public

    C++ 5

  2. Last-Light Last-Light Public

    C#