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29 changes: 24 additions & 5 deletions src/StateMachine/init.lua
Original file line number Diff line number Diff line change
Expand Up @@ -253,7 +253,7 @@ function StateMachine.new(initialState: string, states: {State}, initialData: {[
end

local previousState: State = nil
self._trove:Add(RunService.Heartbeat:Connect(function(deltaTime: number)
self._trove:Connect(RunService.Heartbeat, function(deltaTime: number)
if self._Destroyed then
return
end
Expand All @@ -271,8 +271,8 @@ function StateMachine.new(initialState: string, states: {State}, initialData: {[
return
end

task.spawn(state.OnHeartbeat, state, self:GetData(), deltaTime)
end))
self:_CallMethod(state, false, "OnHeartbeat", self:GetData(), deltaTime)
end)

self._trove:Add(self.StateChanged)
self._trove:Add(self.DataChanged)
Expand Down Expand Up @@ -335,7 +335,7 @@ function StateMachine:ChangeData(index: string, newValue: any): ()
self.Data[index] = newValue

local state: State = self._States[self:GetCurrentState()]
task.spawn(state.OnDataChanged, state, self.Data, index, newValue, oldValue)
self:_CallMethod(state, false, "OnDataChanged", self.Data, index, newValue, oldValue)
self.DataChanged:Fire(self.Data, index, newValue, oldValue)
end

Expand Down Expand Up @@ -525,7 +525,7 @@ function StateMachine:_ChangeState(newState: string): ()
task.defer(function()
self:_CallTransitions(state, "OnEnter", self:GetData())
end)
self._stateTrove:Add(task.defer(state.OnEnter, state, self:GetData()))
self:_CallMethod(state, true, "OnEnter", self:GetData())

self._CurrentState = newState

Expand Down Expand Up @@ -580,6 +580,25 @@ function StateMachine:_CallTransitions(state: State, methodName: string, ...: an
end
end

--[=[
Calls the corresponding method for the given state. (to be cleaned up later)

@param state State
@param methodName string
@param shouldDefer boolean?
@param ... any

@private

@return ()
]=]
function StateMachine:_CallMethod(state: State, shouldDefer: boolean, methodName: string, ...: any): ()
local action = shouldDefer and "defer" or "spawn"

self._stateTrove:Add(
task[action](state[methodName], state, ...)
)
end
export type RobloxStateMachine = typeof(StateMachine)
export type State = State.State
export type Transition = Transition.Transition
Expand Down