Frustum shader culling remote operator camera 3rd person view avatar lines#449
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Steve-KX-RL wants to merge 2866 commits intomainfrom
Open
Frustum shader culling remote operator camera 3rd person view avatar lines#449Steve-KX-RL wants to merge 2866 commits intomainfrom
Steve-KX-RL wants to merge 2866 commits intomainfrom
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Steve-KX-RL
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May 5, 2023
- Frustum shader culling (currently only supports 1 frustum from an iPhone 13 Pro)
- Avatar animated laser line
Adds fullScreenFull2D mode with blurred background
Bumps [eslint](https://github.com/eslint/eslint) from 8.35.0 to 8.36.0. - [Release notes](https://github.com/eslint/eslint/releases) - [Changelog](https://github.com/eslint/eslint/blob/main/CHANGELOG.md) - [Commits](eslint/eslint@v8.35.0...v8.36.0) --- updated-dependencies: - dependency-name: eslint dependency-type: direct:development update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <support@github.com>
…or live and history replay visualisations.
…ts (depends on parent property of HumanPoseObject which can also change over time).
…d human object at a given time).
User Interface GUI updates
Before, the laser pointer arrows were drawn asynchronously in spatialArrow.js, sometimes got cleared unintentionally. This push fixed the issue. Now the arrows for off screen laser pointer should be drawn to the screen no matter what.
Laser pointer off screen arrow fix
Prefers using analytics.setCursorTime where possible to make inner state of animation visible. Clears up several bugs where animation state would be persisted or restored incorrectly.
…v sizes, and CSS 3D rendering to work correctly when the window size changes
option to update the groundplane grid color and thickness
…ter events for in-range spaghetti
Analytics spaghetti refactor
Significantly improves the performance of updateMatrixWorld, previously a large contributor to frame time.
…tion Add tool at specified location
Previously lastPoint was always the last point on the spaghetti instead of the last point on the spaghetti including points planned to be added which meant that the spaghetti could be at most 0.8 m long before breaking due to the distance between lastPoint and the current point.
…d touch intersection point
Read the depth map to support dynamically adjusting frustum far plane, in order to perform perfect culling.
…ing-remote-operator-camera-3rd-person-view-avatar-lines # Conflicts: # css/index.css
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