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Frustum shader culling remote operator camera 3rd person view avatar lines#449

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Frustum shader culling remote operator camera 3rd person view avatar lines#449
Steve-KX-RL wants to merge 2866 commits intomainfrom
Frustum-shader-culling-remote-operator-camera-3rd-person-view-avatar-lines

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  1. Frustum shader culling (currently only supports 1 frustum from an iPhone 13 Pro)
  2. Avatar animated laser line

benptc and others added 30 commits March 13, 2023 14:00
Adds fullScreenFull2D mode with blurred background
Bumps [eslint](https://github.com/eslint/eslint) from 8.35.0 to 8.36.0.
- [Release notes](https://github.com/eslint/eslint/releases)
- [Changelog](https://github.com/eslint/eslint/blob/main/CHANGELOG.md)
- [Commits](eslint/eslint@v8.35.0...v8.36.0)

---
updated-dependencies:
- dependency-name: eslint
  dependency-type: direct:development
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
…ts (depends on parent property of HumanPoseObject which can also change over time).
Before, the laser pointer arrows were drawn asynchronously in spatialArrow.js, sometimes got cleared unintentionally. This push fixed the issue. Now the arrows for off screen laser pointer should be drawn to the screen no matter what.
Laser pointer off screen arrow fix
Prefers using analytics.setCursorTime where possible to make inner state
of animation visible. Clears up several bugs where animation state would
be persisted or restored incorrectly.
…v sizes, and CSS 3D rendering to work correctly when the window size changes
option to update the groundplane grid color and thickness
dangond-ptc and others added 25 commits May 1, 2023 16:04
Significantly improves the performance of updateMatrixWorld, previously
a large contributor to frame time.
Previously lastPoint was always the last point on the spaghetti instead
of the last point on the spaghetti including points planned to be added
which meant that the spaghetti could be at most 0.8 m long before
breaking due to the distance between lastPoint and the current point.
Read the depth map to support dynamically adjusting frustum far plane, in order to perform perfect culling.
…ing-remote-operator-camera-3rd-person-view-avatar-lines

# Conflicts:
#	css/index.css
@Steve-KX-RL Steve-KX-RL requested a review from benptc May 5, 2023 18:40
@hobinjk-ptc hobinjk-ptc force-pushed the Frustum-shader-culling-remote-operator-camera-3rd-person-view-avatar-lines branch from f1001fa to b78bae3 Compare November 8, 2024 00:57
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6 participants