Hi — I'm rafaelvaloto, a C++ game developer and systems engineer focused on game input, haptics and runtime tooling. 🎮
Tagline: Building robust, cross-platform DualSense integrations and real-time game systems in C++ — from firmware & device layers to engine plugins and ML-driven animation systems. 🚀
• Name: rafaelvaloto
• Role: Game developer, C++ engineer, open-source maintainer
• Location: Curitiba, PR, Brasil 🇧🇷
• Bio: "Gamer developer C++" — I build engine-agnostic gamepad frameworks, plugins for Unreal & Godot, and tooling that connects hardware with game engines.
• Open-source & community: Author and maintainer of widely used DualSense plugins and cross-platform libraries. I also contribute upstream (example: merged PRs to muparser).
• GitHub: active since 2014 — focused on quality code, cross-platform builds, and practical documentation to help other developers ship faster.
Here are some of my top repositories — highlights of my work on device integration, engine plugins and ML-driven animation.
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- Description: Procedural animation generation and Neural Motion Matching guided by ML (LibTorch).
- Primary language: C++
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- Description: Plugin with full support for the DualSense & DualShock 4 for Unreal Engine. No configuration needed.
- Primary language: C++
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- Description: The ultimate cross-platform DualSense / DualShock API. Pure C++ • Zero dependencies • Engine-agnostic framework.
- Primary language: C++
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- Description: Responsive and dynamic overlay widget with DualSense & DualShock4 support for Unreal Engine projects.
- Primary language: C++
I don't have a public blog linked on my GitHub profile. If you'd like longer-form writeups, I occasionally publish technical notes and release notes in repository READMEs and release pages.
If you maintain a mirror or want to request a write-up, ping me on LinkedIn: https://www.linkedin.com/in/rafaelvaloto/
Let's connect — I welcome collaboration, bug reports and contributions.
- 🐙 GitHub: rafaelvaloto
- 💼 LinkedIn: rafaelvaloto
Currently working on: Neura-Rig (ML-driven animation) and ongoing maintenance & improvements across the DualSense ecosystem (Unreal, Godot, cross-platform C++ library). 🚧
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