Releases: raph-h/Tower-Defence
v0.0.9.0-alpha
The test release of the unity tower defence game before it is officially released
Note that this is not the full game
Logs
v0.0.9.0
Additions-
Made button yellow when highlighted and selected
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Made buttons red when they cannot be afforded
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Stopped game from starting with no selected towers
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Updated lighting
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New model for railgun lvl 3
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Added a 5th upgrade for missile launcher
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Added new models for mortar, missile launcher and cannon
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Added sound effects for all towers and buttons
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Added menu option to change sound volume
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Changed missile color to blue from red
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increased chances of boss in random enemies
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darkened laser's color
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laser now has a slightly different model for its level 4
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changed colours slightly for all models
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Added trail effect to railgun's ammo
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Made mortars shot ammo with different heights
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Added a map selector
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Maps are now locked and can be unlocked by reaching enough waves
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Added support for more than one wave list
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Added a festive map with a festive enemy replacing the normal one
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Added more waves to the non-festive map
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Added shielded enemies, which can only be damaged by some towers
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Added a different random enemy which is similar to the original random enemy but has more health and transforms into stronger enemies
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Tutorial system
v0.0.8.0
Additions-
Finished unlock system, it automatically saves any unlocked unlocks
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Added a health unlock
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Added an info system which displays information on unlocks
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Added a 4th map, which has a red area where you cannot place towers on
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Added a mortar tower, more expensive but stronger than the missile launcher
v0.0.7.2
Additions- Text which shows the selected aim option of the tower
- Resolution / fullscreen options save between game sessions
- Worked more on the credits system
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Max tower unlock feature is working
Unlocked unlocks are white and selected towers are gold - Improved lighting
Fixes
- Resolution / fullscreen options reset when exiting the game to the main menu
- Dropdown menu of resolution options covers the mouse
- Showing aim options to towers that aren't affected by aim
- Objects behind UI are interacted with instead of interacting with UI
- Countdown timer randomly stopping
Balances
- None
v0.0.7.1
Additions- Made sell costs scale with upgrades
- Added particles when the car breaks
- Worked more on the credits system
Fixes
- Make towers shoot enemies furthest along the track (in order of spawn) instead of furthest
- Towers now don't shoot at dead enemies
- Added a 1-second start cooldown to all towers
Balances
- Towers (Increased AOE for missile launchers, made Laser cheaper)
Spoiler warning
- Hid something
v0.0.7.0
Additions- New models for railgun, solar panel, and laser towers
- Added upgrades for the laser tower
- Added a new tower, the 3D printer which "prints" cars
- Added a new enemy, the summoner which "summons" summons
- Added 2 new waves
- Added more to credits system (still WIP)
- Added an option to select enemies with the lowest health
Fixes
- Laser tower named "Super monkey" is now named "Laser"
- Bugs listed
- Reduced amount of slow enemies
- Made some bosses not spawn at the end of a wave
v0.0.6.1
Additions - More money - Balanced towers - Balanced enemies - Added a new enemy - Added 2 more waves - Added framework for the credits system - Changed map to a hexagon shape - Added the laser tower officially, now does more damage the longer it is on an enemy - Added darker / lighter lighting depending on the time of dayFixes
- Missile launcher is now not useless
v0.0.6.0
Additions- Resolution options
- Fullscreen options
- Overhaul of enemy spawner
- Balanced and added many more and different enemies
- Balanced and overhauled towers, more upgrades
- Tower count UI
- Rounded buttons
- A third map
- Much more
Fixes
- Enemies dying and increasing energy after the game has ended
- Glitchy FOV slider
- Towers not upgrading when the maximum number of towers placed is reached
- Upgrading particles being in the wrong location
v0.0.5.1
Additions- Version number on main menu
- FOV slider
Fixes
- Fixed maps not loading when returning to main menu and going back to the game
Known bugs
- Upgrading sometimes doesn't work
v0.0.5.0
Additions- Game end effect
- Enemy health bar
- Tower aim flexibility (tower can aim at the closest / furthest or most health enemy)
- Tower upgrade, sell and aim selection
- Upgraded towers
- Main menu
Fixes
- Tower not cooling down when not aiming at an enemy
- Minor optimizations
Balances
- Damage of towers
- Fire rate of towers
Known bugs
- Maps not loading when returning to main menu and going back to the game
Previous version changelog
0.4
- Added 2 towers, one of which is a railgunner, long range, high damage, low fire rate
- Maps can be loaded, in Tower_Defense_Data/Resources/Maps
- Added height positioning, solar panels and rail gun have to be places on an elevated location
- Added a grid pattern to the ground
- Optimised particles slightly
- Changed ground to use a plane, optimising
- Towers dictate damage of bullets (to support a future update)
- Removed functionality to click on a tower to make it shoot
- Removed start button, instead replaced with 2 buttons, map 1 and map 2 for different maps
0.3
- Added a solar panel tower, generates 100 energy every wave
- Added slow enemy
- Remodelled the cannon (turret), missile launcher
- Improved rgb mouse cursor
- Tower cap increased to 20
- Optimised some parts of the render pipeline
0.2
- Improved sensitivity when panning
- Improved no zone shader
- Fixed POV
- Fixed camera movement
- Added start and end buttons to start and end a game
- Added boss enemy
- Added a more visible rgb cursor