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Releases: raph-h/Tower-Defence

v0.0.9.0-alpha

21 Dec 13:06
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The test release of the unity tower defence game before it is officially released
Note that this is not the full game

Logs
v0.0.9.0 Additions
  • Made button yellow when highlighted and selected

  • Made buttons red when they cannot be afforded

  • Stopped game from starting with no selected towers

  • Updated lighting

  • New model for railgun lvl 3

  • Added a 5th upgrade for missile launcher

  • Added new models for mortar, missile launcher and cannon

  • Added sound effects for all towers and buttons

  • Added menu option to change sound volume

  • Changed missile color to blue from red

  • increased chances of boss in random enemies

  • darkened laser's color

  • laser now has a slightly different model for its level 4

  • changed colours slightly for all models

  • Added trail effect to railgun's ammo

  • Made mortars shot ammo with different heights

  • Added a map selector

  • Maps are now locked and can be unlocked by reaching enough waves

  • Added support for more than one wave list

  • Added a festive map with a festive enemy replacing the normal one

  • Added more waves to the non-festive map

  • Added shielded enemies, which can only be damaged by some towers

  • Added a different random enemy which is similar to the original random enemy but has more health and transforms into stronger enemies

  • Tutorial system

v0.0.8.0 Additions
  • Finished unlock system, it automatically saves any unlocked unlocks

  • Added a health unlock

  • Added an info system which displays information on unlocks

  • Added a 4th map, which has a red area where you cannot place towers on

  • Added a mortar tower, more expensive but stronger than the missile launcher

v0.0.7.2 Additions
  • Text which shows the selected aim option of the tower
  • Resolution / fullscreen options save between game sessions
  • Worked more on the credits system
  • Max tower unlock feature is working
    Unlocked unlocks are white and selected towers are gold
  • Improved lighting

Fixes

  • Resolution / fullscreen options reset when exiting the game to the main menu
  • Dropdown menu of resolution options covers the mouse
  • Showing aim options to towers that aren't affected by aim
  • Objects behind UI are interacted with instead of interacting with UI
  • Countdown timer randomly stopping

Balances

  • None
v0.0.7.1 Additions
  • Made sell costs scale with upgrades
  • Added particles when the car breaks
  • Worked more on the credits system

Fixes

  • Make towers shoot enemies furthest along the track (in order of spawn) instead of furthest
  • Towers now don't shoot at dead enemies
  • Added a 1-second start cooldown to all towers

Balances

  • Towers (Increased AOE for missile launchers, made Laser cheaper)
Spoiler warning
  • Hid something
v0.0.7.0 Additions
  • New models for railgun, solar panel, and laser towers
  • Added upgrades for the laser tower
  • Added a new tower, the 3D printer which "prints" cars
  • Added a new enemy, the summoner which "summons" summons
  • Added 2 new waves
  • Added more to credits system (still WIP)
  • Added an option to select enemies with the lowest health

Fixes

  • Laser tower named "Super monkey" is now named "Laser"
  • Bugs listed
  • Reduced amount of slow enemies
  • Made some bosses not spawn at the end of a wave
v0.0.6.1 Additions - More money - Balanced towers - Balanced enemies - Added a new enemy - Added 2 more waves - Added framework for the credits system - Changed map to a hexagon shape - Added the laser tower officially, now does more damage the longer it is on an enemy - Added darker / lighter lighting depending on the time of day

Fixes

  • Missile launcher is now not useless
v0.0.6.0 Additions
  • Resolution options
  • Fullscreen options
  • Overhaul of enemy spawner
  • Balanced and added many more and different enemies
  • Balanced and overhauled towers, more upgrades
  • Tower count UI
  • Rounded buttons
  • A third map
  • Much more

Fixes

  • Enemies dying and increasing energy after the game has ended
  • Glitchy FOV slider
  • Towers not upgrading when the maximum number of towers placed is reached
  • Upgrading particles being in the wrong location
v0.0.5.1 Additions
  • Version number on main menu
  • FOV slider

Fixes

  • Fixed maps not loading when returning to main menu and going back to the game

Known bugs

  • Upgrading sometimes doesn't work
v0.0.5.0 Additions
  • Game end effect
  • Enemy health bar
  • Tower aim flexibility (tower can aim at the closest / furthest or most health enemy)
  • Tower upgrade, sell and aim selection
  • Upgraded towers
  • Main menu

Fixes

  • Tower not cooling down when not aiming at an enemy
  • Minor optimizations

Balances

  • Damage of towers
  • Fire rate of towers

Known bugs

  • Maps not loading when returning to main menu and going back to the game
Previous version changelog

0.4

  • Added 2 towers, one of which is a railgunner, long range, high damage, low fire rate
  • Maps can be loaded, in Tower_Defense_Data/Resources/Maps
  • Added height positioning, solar panels and rail gun have to be places on an elevated location
  • Added a grid pattern to the ground
  • Optimised particles slightly
  • Changed ground to use a plane, optimising
  • Towers dictate damage of bullets (to support a future update)
  • Removed functionality to click on a tower to make it shoot
  • Removed start button, instead replaced with 2 buttons, map 1 and map 2 for different maps

0.3

  • Added a solar panel tower, generates 100 energy every wave
  • Added slow enemy
  • Remodelled the cannon (turret), missile launcher
  • Improved rgb mouse cursor
  • Tower cap increased to 20
  • Optimised some parts of the render pipeline

0.2

  • Improved sensitivity when panning
  • Improved no zone shader
  • Fixed POV
  • Fixed camera movement
  • Added start and end buttons to start and end a game
  • Added boss enemy
  • Added a more visible rgb cursor