[blog] Add react native on meta quest post#4981
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Simek
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Looked at the Markdown content, and post on the PR preview, just left two notes, nothing blocking, so LGTM! 🚀
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| Some Android permissions and hardware assumptions common on mobile devices do not apply to VR headsets. Cellular features (e.g. SMS), certain sensors (like GPS), and [restricted permissions](https://developers.meta.com/horizon/documentation/android-apps/unsupported-permissions/) are either unavailable or prohibited. Projects must explicitly account for these differences during setup. | ||
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| ### Evaluating library compatibility |
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We might want to mention directory in this section, but first would be nice to add more compatibility flags, since now only 3 packages are marked as supporting Horizon OS:
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That's why I don't want to mention it here, it might blur the picture for new comers to the platform.
| [Reference project with all the setup used in this article](https://github.com/callstackincubator/expo-meta-horizon-os-demo) | ||
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| [Callstack Meta Horizon OS showcase app from React Conf](https://github.com/callstack/react-native-horizonos-example) |
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| [Reference project with all the setup used in this article](https://github.com/callstackincubator/expo-meta-horizon-os-demo) | |
| [Callstack Meta Horizon OS showcase app from React Conf](https://github.com/callstack/react-native-horizonos-example) | |
| - [Reference project with all the setup used in this article](https://github.com/callstackincubator/expo-meta-horizon-os-demo) | |
| - [Callstack Meta Horizon OS showcase app from React Conf](https://github.com/callstack/react-native-horizonos-example) |
Nit, this might be a list.
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This PR adds a blog post covering React Native support for Meta Quest devices.
The post explains how React Native runs on Meta Horizon OS, outlines the development workflow using Expo Go and documents the platform-specific configuration required to build and ship apps on Meta Quest.
It also covers platform differences from mobile Android, including the absence of Google Mobile Services, permission constraints, library compatibility considerations, guidance for writing platform-aware code, UX considerations specific to VR and links to reference projects and additional resources.