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1. Corrected a syntax error in a `catch` block within the `evolveCurrentShader` function that was missing curly braces, which would cause the entire script to fail. 2. Fixed a bug in the GLSL vertex shader (`vsSource`) where the texture coordinate varying (`v_texCoord`) was being assigned to itself instead of the texture coordinate attribute (`a_texCoord`), which would have caused incorrect rendering.
This commit addresses several issues in the `index.html` file to improve stability and remove unused code, following user instructions. Fixes: - Corrected a syntax error in a `catch` block within the `evolveCurrentShader` function. The original code was missing curly braces, which would cause the script to fail. - Fixed a bug in the GLSL vertex shader (`vsSource`) where the `v_texCoord` varying was incorrectly assigned to itself instead of the `a_texCoord` attribute. This ensures texture coordinates are correctly passed to the fragment shader, fixing a major rendering issue. Trimming: - Removed an unused `<input>` element with the ID `aiPromptInput` from the "AI Coach" tab, as it had no corresponding JavaScript functionality.
This commit addresses several issues and adds new functionality as requested: - Fixed a critical JavaScript syntax error (missing braces in a catch block) that prevented the script from running. - Fixed a GLSL typo in the vertex shader (`v_texCoord = v_texCoord;` to `v_texCoord = a_texCoord;`) that caused rendering issues. - Removed an unused HTML element (`aiPromptInput`). - Implemented graceful error handling for AI-generated shaders. If a new shader fails to compile, the application will revert to the previous working shader instead of crashing. - Added accessibility improvements, including `aria-label` attributes for icon-only buttons and `:focus-visible` styles for better keyboard navigation. - Improved performance by debouncing slider and number input controls to reduce the frequency of WebGL uniform updates. - Optimized memory usage by dynamically allocating and deallocating the WebGL history buffer textures based on the user's selection, instead of always allocating the maximum size.
This commit addresses a bug in the AI Shader Lab and implements several user-requested enhancements. - Fixes a bug where generating a shader with an empty prompt would cause an error. The application now sends a randomized prompt to the AI instead. - Adds graceful error handling for AI-generated shaders. If a new shader fails to compile, the application shows an error but keeps the previous, working shader active. - Improves accessibility by adding `aria-label` attributes to icon-only buttons and `:focus-visible` styles for better keyboard navigation. - Enhances performance by debouncing slider and number input controls to reduce the frequency of WebGL uniform updates. - Optimizes memory usage by dynamically allocating and deallocating the WebGL history buffer textures based on the user's selection, preventing unnecessary GPU memory consumption. - Fixes a potential null-pointer exception by adding a check before accessing the spinner's style property in the `finally` block of `generateNewShaderFromPrompt`.
This commit addresses several issues and adds new functionality as requested: - Fixes a bug where generating a shader with an empty prompt would cause an error. The application now sends a randomized prompt to the AI instead. - Adds graceful error handling for AI-generated shaders. If a new shader fails to compile, the application shows an error but keeps the previous, working shader active. - Improves accessibility by adding `aria-label` attributes to icon-only buttons and `:focus-visible` styles for better keyboard navigation. - Enhances performance by debouncing slider and number input controls to reduce the frequency of WebGL uniform updates. - Optimizes memory usage by dynamically allocating and deallocating the WebGL history buffer textures based on the user's selection, preventing unnecessary GPU memory consumption. - Fixes a potential null-pointer exception by adding a check before accessing the spinner's style property in the `finally` block of `generateNewShaderFromPrompt`.
This commit replaces the repository's previous content with the complete TripSitter AI project. It includes the final `index.html` application and a new, detailed `README.md`. The application code incorporates all previously developed fixes and features: - Corrected critical JavaScript and GLSL rendering bugs. - Enhanced performance with debounced UI controls. - Optimized GPU memory by dynamically resizing the WebGL history buffer. - Improved accessibility with ARIA labels and focus indicators. - Made AI features more robust with graceful error handling for shader compilation. - Upgraded the Shader Lab to allow direct pasting and compiling of raw GLSL code. - Added a comprehensive README explaining features, setup, and usage.
This commit cleans the repository and adds the complete, self-contained TripSitter AI project. This single `index.html` file includes all previously implemented bug fixes, performance enhancements, accessibility improvements, and new features. - **Bug Fixes:** Corrected critical GLSL and JavaScript errors. - **Improvements:** - Debounced UI controls for better performance. - Optimized GPU memory with a dynamic history buffer. - Added ARIA labels and focus styles for accessibility. - Implemented graceful error handling for AI features. - **New Features:** - Added the ability to paste raw GLSL code into the Shader Lab. - Added a comprehensive `README.md` file.
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