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88 changes: 44 additions & 44 deletions src/GamePhysics.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -508,63 +508,63 @@ int GamePhysics::method_39(int var1)
int var3 = 0;
int var4 = var1;

label77:
do {
while (var3 < var1) {
int var5;
while (var3 < var1) {
method_45(var4 - var3);
if (!var2 && method_38()) {
var5 = 3;
} else {
var5 = method_46(index10);
}

if (!var2 && field_68) {
if (var5 != 3) {
return 2;
}
method_45(var4 - var3);
if (!var2 && method_38()) {
var5 = 3;
} else {
var5 = method_46(index10);
}

return 1;
if (!var2 && field_68) {
if (var5 != 3) {
return 2;
}

if (var5 == 0) {
var4 = (var3 + var4) >> 1;
goto label77;
}
return 1;
}

if (var5 == 3) {
field_68 = true;
var4 = (var3 + var4) >> 1;
} else {
int var6;
if (var5 == 1) {
do {
method_47(index10);
if ((var6 = method_46(index10)) == 0) {
return 5;
}
} while (var6 != 2);
}
if (var5 == 0) {
var4 = (var3 + var4) >> 1;

var3 = var4;
var4 = var1;
index01 = index01 == 1 ? 0 : 1;
index10 = index10 == 1 ? 0 : 1;
if ((var4 - var3 < 0 ? -(var4 - var3) : var4 - var3) < 65) {
return 5;
}
}

if ((var5 = (int)((int64_t)(field_29[1]->motoComponents[index01]->xF16 - field_29[2]->motoComponents[index01]->xF16) * (int64_t)(field_29[1]->motoComponents[index01]->xF16 - field_29[2]->motoComponents[index01]->xF16) >> 16) + (int)((int64_t)(field_29[1]->motoComponents[index01]->yF16 - field_29[2]->motoComponents[index01]->yF16) * (int64_t)(field_29[1]->motoComponents[index01]->yF16 - field_29[2]->motoComponents[index01]->yF16) >> 16)) < 983040) {
field_35 = true;
continue;
}

if (var5 > 4587520) {
field_35 = true;
if (var5 == 3) {
field_68 = true;
var4 = (var3 + var4) >> 1;
} else {
int var6;
if (var5 == 1) {
do {
method_47(index10);
if ((var6 = method_46(index10)) == 0) {
return 5;
}
} while (var6 != 2);
}

var3 = var4;
var4 = var1;
index01 = index01 == 1 ? 0 : 1;
index10 = index10 == 1 ? 0 : 1;
}
}

return 0;
} while (((var4 = (var3 + var4) >> 1) - var3 < 0 ? -(var4 - var3) : var4 - var3) >= 65);
int wheelDist = (int)((int64_t)(field_29[1]->motoComponents[index01]->xF16 - field_29[2]->motoComponents[index01]->xF16) * (int64_t)(field_29[1]->motoComponents[index01]->xF16 - field_29[2]->motoComponents[index01]->xF16) >> 16) + (int)((int64_t)(field_29[1]->motoComponents[index01]->yF16 - field_29[2]->motoComponents[index01]->yF16) * (int64_t)(field_29[1]->motoComponents[index01]->yF16 - field_29[2]->motoComponents[index01]->yF16) >> 16);
if (wheelDist < 983040) {
field_35 = true;
}
if (wheelDist > 4587520) {
field_35 = true;
}

return 5;
return 0;
}

void GamePhysics::method_40(int var1)
Expand Down