Conversation
|
Okay, switched to a 5x5 grid fixed this. This may lead to problems where we would eventually need a 7x6 grid to fit all the puzzles. |
|
I also added loopy. |
|
5x5 seems reasonable to me! Would you mind editing those help files to use "long press" instead of "right-click"? It looks like with the other help files I left "click" as is instead of using with "press" or "tap", so that part is fine. |
|
Okay, a few things:
|
|
Awesome! Mind doing the same for the magnets and signpost help files? I'll take a look at the new puzzles on my remarkable sometime soon, but how does the signpost ending animation end up looking?
This was certainly a long-term goal of mine, and part of why I never added any of the number puzzles. IMO recrossable's recognition is pretty bad, but just numbers would be a whole heck of a lot easier than a full alphabet, especially given the MNIST data set. I wouldn't be surprised if there's a decent smallish C library for number recognition already. |
Oh, woops, I missed left-drag and left-click. Good catch. I'll fix that momentarily.
Good point. I'm mostly just not sure how to overlay a drawing context on the puzzle rendering code. Would you mind pointing to where it is? |
|
Sorry, I might be a little slow to respond this week, but I did have a chance to test this out. A few notes:
ui::Canvas has a vector of Layers, so the idea would be to add another layer that's used for drawing. I never got around to making that work though, so it could be a bit of work to get drawing to happen. |

(It does seem like the main screen can only show 16 puzzles at a time, with no way to go to a next page.)