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Overwrite default pattern texture and name

roidrole edited this page May 12, 2025 · 3 revisions
  1. Make a resource pack or download a resource loader
  2. Add the item model.

The game will try to access assets/patternbanners/models/item/pattern/[pattern_name].json for an item model. This is the model you should add to your resource pack/loader. The default item model from this mod all have the same format. You can find an example here

  1. Add the item texture.

Assuming you followed the canvas linked above, you should add the texture in assets/patternbanners/textures/items/pattern/[pattern_name].png. To create it, I recommend using the texture in assets/patternbanners/textures/items/pattern.png as a working canvas. You can find it here

  1. Add custom name

Localization key is patternbanners.pattern.[pattern_name].name. Fallback capitalizes the name and uses it as localized name

Note : the name used by the mod is the one in the mapping category in the config

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