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Overwrite default pattern texture and name
roidrole edited this page May 12, 2025
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3 revisions
- Make a resource pack or download a resource loader
- Add the item model.
The game will try to access assets/patternbanners/models/item/pattern/[pattern_name].json for an item model. This is the model you should add to your resource pack/loader. The default item model from this mod all have the same format. You can find an example here
- Add the item texture.
Assuming you followed the canvas linked above, you should add the texture in assets/patternbanners/textures/items/pattern/[pattern_name].png. To create it, I recommend using the texture in assets/patternbanners/textures/items/pattern.png as a working canvas. You can find it here
- Add custom name
Localization key is patternbanners.pattern.[pattern_name].name. Fallback capitalizes the name and uses it as localized name
Note : the name used by the mod is the one in the mapping category in the config