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liquid character animation

Roc edited this page Dec 11, 2015 · 1 revision

Character skin waves

  • Use vertex shader with some noise to add moving waves
  • perlin noise?

Character bisection

Method 1:

  • Use vertex shader to spherify the mesh, extrude it, divide it, then return to the original mesh gradually, scaled down.

Method 2:

  • Use vertex shader to extrude the mesh and geometry shader to create the dividing topology on the fly

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