Releases: rorywalsh/CsoundUnity
v3.5.2
v3.5.1
Added VisionOS support thanks to @horseisfish
v3.5.0
[Add] WebGL support (experimental)
[Add] Ability to set sampling rate and control rate
[Fix] Got rid of null refs errors on editor when going into play mode
v3.4.3
Improved editor performance, fix for crash on macOS
v3.4.2
[Update] Android libraries to Csound 6.19 beta, fixes sound font issues on Android.
[Add] Android x86 libraries
v3.4.1
This release is a collection of hot fixes made in the last year, some of those were already on the master branch for quite some time.
[Fix] Android crash in Unity versions above 2021.3.27
[Fix] Unity Editor crashing on Windows if having a different version of Csound installed
[Fix] Apps targeting Android ARM7 devices now build and run correctly
[Fix] iOS builds correctly
[Fix] Drag&Drop issue on Windows editor
v3.4.0
- added CsoundUnityPresets!
- added Plugin EnvironmentSetting to be able to LoadPlugins on Android
- added LoadPlugins method
- added the possibility to edit multiple CsoundUnity components at once
- added skew and increment to ChannelControllers for future implementation on Editor sliders
- added lots of utilities methods
- updated Csound libraries to Csound 6.18 (Silicon support for Mac!)
- updated GetSamples method to not require the origin
- updated Samples
- fix for CsoundUnityWatcher enabling CsoundUnity instance when it's disabled
- fix for comboboxes and controller text not being set
v3.3.1
- fix for LinkButton not available in Unity versions < 2021.1
v3.3.0
- added VU Meters to the inspector;
- better Environment Settings handling;
v3.2.1
- hotfixes for errors on import
- fix for links in github pages